From nicholasjbennett at hotmail.com Mon Sep 1 15:27:05 2008 From: nicholasjbennett at hotmail.com (Nicholas Bennett) Date: Mon Sep 1 17:45:55 2008 Subject: [Squeakland] please help - trouble with mouseDown, mouseUp, and looklike Message-ID: = I have some odd behavior. It seems like what I am doing is reasonable and t= he kind of thing anyone might want to do, I am hoping someone can tell me h= ow I am misunderstanding. = I want to get the effect of a sketch button via eToys scripting - to let th= e kids make an active and engaging button to fire a script. It should chang= e it's image to a 'button down' version on mouseDown and restore it on mous= eUp. = I tried the following: a - paint a sketch b - make a script, 'down', to 'sound croak', set it to run on mouseDown c - make a script, 'up', to 'sound motor', set it to run on mouseUp That all works fine - you get the appropriate sound on the up and down even= ts. = Now to extend it to make the button up/down appearance: 1 - prepare two sketches for up and down 2 - add 'sketch lookslike downSketch' to the 'down' script 3 - add 'sketch lookslike upSketch' to the 'up' script Only the 'down' script now fires. If I turn the 'down' script to run normal= ly then the 'up' script runs on mouseUp. = What am I doing wrong? How can I get the effect I am looking for? = regards, Nicholas _________________________________________________________________ Be the filmmaker you always wanted to be=97learn how to burn a DVD with Win= dows=AE. http://clk.atdmt.com/MRT/go/108588797/direct/01/ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://squeakland.org/pipermail/squeakland/attachments/20080901/7ef69a= 80/attachment.htm From scott.wallace at squeakland.org Mon Sep 1 18:33:58 2008 From: scott.wallace at squeakland.org (Scott Wallace) Date: Mon Sep 1 18:34:29 2008 Subject: [Squeakland] please help - trouble with mouseDown, mouseUp, and looklike In-Reply-To: References: Message-ID: <1FC6F9CF-78DF-4D90-8DEC-0294028E9F10@squeakland.org> On Sep 1, 2008, at 3:27 PM, Nicholas Bennett wrote: > I have some odd behavior. It seems like what I am doing is > reasonable and the kind of thing anyone might want to do, I am > hoping someone can tell me how I am misunderstanding. > > I want to get the effect of a sketch button via eToys scripting - to > let the kids make an active and engaging button to fire a script. It > should change it's image to a 'button down' version on mouseDown and > restore it on mouseUp. > > I tried the following: > a - paint a sketch > b - make a script, 'down', to 'sound croak', set it to run on > mouseDown > c - make a script, 'up', to 'sound motor', set it to run on mouseUp > That all works fine - you get the appropriate sound on the up and > down events. > > Now to extend it to make the button up/down appearance: > 1 - prepare two sketches for up and down > 2 - add 'sketch lookslike downSketch' to the 'down' script > 3 - add 'sketch lookslike upSketch' to the 'up' script > Only the 'down' script now fires. If I turn the 'down' script to run > normally then the 'up' script runs on mouseUp. > > What am I doing wrong? How can I get the effect I am looking for? Hi Nicholas, To get this to work, don't use "look like", which changes the identity of the morph that is fielding the mouse-down/mouse-up sequence in mid- stream. Instead, use assignment statements to assign appropriate values to the "graphic" slot of your button, using a script such as: -------------- next part -------------- A non-text attachment was scrubbed... Name: pastedGraphic.jpg Type: image/jpeg Size: 25387 bytes Desc: not available Url : http://squeakland.org/pipermail/squeakland/attachments/20080901/43a69d40/pastedGraphic-0002.jpg -------------- next part -------------- or -------------- next part -------------- A non-text attachment was scrubbed... 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Cheers, -- Scott From kim.rose at vpri.org Tue Sep 2 08:01:46 2008 From: kim.rose at vpri.org (Kim Rose) Date: Tue Sep 2 10:14:07 2008 Subject: [Squeakland] Etoys - calendar of events Message-ID: <189BFEEB-7689-478F-958A-F738329CDECE@vpri.org> Hello - Here's wishing everyone a happy "back to school" and start of a new academic year! We hope things are off to a good start already or wish you the best getting started whatever your case may be. We'll soon be launching a brand-new Etoys website - still to be found at squeakland.org -- stay tuned for a further announcement this week. Do you have any specific dates/events set for fall that we can include on the calendar section of our new website? If so, please let us know! We'd love to include news of any workshops, conferences, or presentations relevant to Etoys so the community will know and see what is going on around the world. Please share your events with us! Send either to this mailing list or to info@squeakland.org. thanks and cheers, Kim From nicholasjbennett at hotmail.com Tue Sep 2 17:05:36 2008 From: nicholasjbennett at hotmail.com (Nicholas Bennett) Date: Tue Sep 2 21:47:20 2008 Subject: [Squeakland] please help - trouble with mouseDown, mouseUp, and looklike Message-ID: Scott, = Thanks for the help, your suggestion works perfectly for me. = regards, Nicholas> CC: squeakland@squeakland.org> From: scott.wallace@squeakland.org= > To: nicholasjbennett@hotmail.com> Subject: Re: [Squeakland] please help -= trouble with mouseDown, mouseUp, and looklike> Date: Mon, 1 Sep 2008 18:33= :58 -0700> > On Sep 1, 2008, at 3:27 PM, Nicholas Bennett wrote:> > > I hav= e some odd behavior. It seems like what I am doing is > > reasonable and th= e kind of thing anyone might want to do, I am > > hoping someone can tell m= e how I am misunderstanding.> >> > I want to get the effect of a sketch but= ton via eToys scripting - to > > let the kids make an active and engaging b= utton to fire a script. It > > should change it's image to a 'button down' = version on mouseDown and > > restore it on mouseUp.> >> > I tried the follo= wing:> > a - paint a sketch> > b - make a script, 'down', to 'sound croak',= set it to run on > > mouseDown> > c - make a script, 'up', to 'sound motor= ', set it to run on mouseUp> > That all works fine - you get the appropriat= e sound on the up and > > down events.> >> > Now to extend it to make the b= utton up/down appearance:> > 1 - prepare two sketches for up and down> > 2 = - add 'sketch lookslike downSketch' to the 'down' script> > 3 - add 'sketch= lookslike upSketch' to the 'up' script> > Only the 'down' script now fires= . If I turn the 'down' script to run > > normally then the 'up' script runs= on mouseUp.> >> > What am I doing wrong? How can I get the effect I am loo= king for?> > > Hi Nicholas,> > To get this to work, don't use "look like", = which changes the identity > of the morph that is fielding the mouse-down/m= ouse-up sequence in mid- > stream.> > Instead, use assignment statements to= assign appropriate values to the > "graphic" slot of your button, using a = script such as:> = _________________________________________________________________ Get ideas on sharing photos from people like you. Find new ways to share. http://www.windowslive.com/explore/photogallery/posts?ocid=3DTXT_TAGLM_WL_P= hoto_Gallery_082008 -------------- next part -------------- An HTML attachment was scrubbed... URL: http://squeakland.org/pipermail/squeakland/attachments/20080902/88f991= b6/attachment.htm From timothy at immuexa.com Mon Sep 8 05:45:01 2008 From: timothy at immuexa.com (Timothy Falconer) Date: Mon Sep 8 05:54:30 2008 Subject: [Squeakland] {waveplace} mid-pilot glimpse in nicaragua Message-ID: <2D9C39DE-FFFD-4117-9BED-C8BA6800E158@immuexa.com> Yes, I know you're all busy. Yes, this email has a lot of text. Take a few minutes anyway and read this post from the Waveplace pilot near Rivas, Nicaragua, written by Mary Scotti, one of our mentors. It's got a good dose of why we're all doing this XO thing :) --- Nicaragua Days 22 to 25 -- This week saw a deluge of thunderous rainstorms at the camp. Electricity was out for whole evenings and nights and Internet service was intermittent at best. When electricity was available, I rushed to insure that the XOs got charged and fortunately the children saw no interruption in classes. This curtailed my ability to write as my computer was often lacking charge and the loss of signal severely limited my ability to post. All the rain also wrecked havoc on the road, still my taxi driver was stalwart and managed to navigate the swamped areas often forgoing the road altogether to ensure transport to and from the school. Fireflies and a random glimpse of a sliver of moon solely illuminated two nights this week. I read by the low beam of a flashlight. These past few days were conducive for contemplation and reflection. A stark contrast to the ebullience of the classroom. Tuesday through Friday covered lessons 16 through 19 of the Waveplace course. Tests (aka conditionals) were introduced for the first time, "color sees color" tests, checking scripts, methods for detecting a bug, and animating with multiple sketches. All of these also entailed disseminating useful hints for organizing, trouble-shooting, and general maintenance. Patrick delivered lesson 16, Roxanna both 17 and 19, and Geovany lesson 18. It is difficult to convey how truly impressed I am with both their preparations and classroom rapport. It's obvious that multiple hours are spent in the evening prior familiarizing themselves with the nuances of the lessons, creating compelling graphics to illustrate the concepts readily and allowing them to display confidence and skill during their delivery. They continue to foster an environment of focused, exploratory learning. Their own self-esteem extends outward and serves to imbue the class with positive energy. David makes himself available to assist wherever needed. Lacking a computer to take home in the evening, he spends the actually teaching time doing the lesson to refresh and uses our planning hour to puzzle out difficulties he may run into. This weekend, he is armed with a computer and charger and will be introducing the players list and it functionality on Monday. Three of the children have some trouble grasping the underlining concepts of Etoys. A singular task - drawing an object, naming and saving, locating a menu - is not a problem. However combining multiple sketches, navigating multiple menus and locating desired commands is overwhelming for them. The underlying "sense of it" has still not clicked for them. We take turns working with them offering different voices and slightly different methods in approaching various tasks. Still they are happy with their work and delighted when a script performs in the way they expect it to. On their own time they are creating simple graphics and scripts. One child has been creating a sun and a tree repeatedly, each time a bit different from the last. Yesterday it was clear that they had finally grasped the concept that a sketch has its own paint palette and if you want to change that sketch you must access it and make changes from there. Over and over they have been frustrated by their attempts to do this action from the toolbar palette only to find that their changes were not integrated into their original sketch. We had demonstrated this many times. For some reason yesterday it sunk in. This was a breakthrough moment. At the other end of the spectrum, five of the children are truly excelling. Animation and scripting is fascinating and clearly rewarding to them. They see potential and possibilities. They crave techniques and methods to actualize what they are imagining. They are attentive during the presentations, rapt even. Occasionally they will wander to the front of the room in order to read the scripts directly. They have difficulty refraining from booting up their XOs during the lesson and I often think they have succeeded in secretly doing so. The exploratory hour has become for them an intense time of innovation and practice. All of the children have been impressed and encouraged by the sharing of their achievements. Ruben has created Pepito, a dancing female figure who fancy foots it across the screen and back again in a village with illuminated windows and a spouting volcano in the background. Jose has embarked on creating a tale following the adventures of a boy and his friendly but mischievous amigo the shark. His sense of graphics, including his use of typography is compelling. Julissa?s story begins in a park, swings swaying, and a trio of young girls playing. Aaron has created a monkey break-dancer who changes color as it cavorts rhythmically about. And Luis is engaged in an abstract creation of universal proportions. Spheres, and complex geometries that spin and interact. His own personal view of an imaginary galaxy. All awesome accomplishments. The rest of the children more typically display the waning in and out of attention. One thing will delight more than another. Distraction comes a bit more easily. Still they are intent and focused. They help and encourage each other, sometimes copying elements from another child?s story that they admire. We had a plethora of butterflies for a while. Still imitation is a form of flattery they say. By end of class Friday, all but two had at least three pages of their stories well underway. We mentors have also been working on stories. Roxanna is purposeful and secretive about hers just yet. No one knows whether the graphics she has been creating for class are incorporated into it or not. Geovany is the master of airplanes. And mine is describing experiences with frogs, fireflies, insects, and such at the camp. This week also brought us Shyra, a Peace Corps volunteer living and teaching English in the nearby pueblo San Jose. The children were thrilled to meet her and a few recognized her as she taught some of their older siblings at the secondary school. She was blown away by the XOs and more importantly the children?s level of skill in using them. Aaron volunteered to introduce her to the XO and Etoys and spent half an hour doing so. At the moment she expresses her doubt that she can learn this. She feels daunted by computers but the children?s expertise in just three weeks is encouraging to her. Aaron?s step-by- step introduction began with just opening the XO, then explaining the home page with its access to the tool and application bars. He led her to Etoys and demonstrated how to make an initial sketch that left her thirsting for more. Aaron thought that was enough for one day and burst forth to join the football game in progress. Everyone was happy to welcome her to our team. ====== Mary is writing almost daily. More posts can be found here: http://waveplace.com/news/blog/ There's also a great article about the start of this pilot in our September newsletter: http://waveplace.com/news/newsletter/web.jsp?id=10#article130 Photos are here: http://waveplace.com/mu/waveplace/item/tp163 Take care, Tim -- Timothy Falconer Waveplace Foundation http://waveplace.com 610-797-3100 From youngjin.michael at gmail.com Wed Sep 10 14:21:05 2008 From: youngjin.michael at gmail.com (Young-Jin Lee) Date: Wed Sep 10 14:30:54 2008 Subject: [Squeakland] start script anObject aScript vs. anObject aScript in eToy Message-ID: <9a2a73210809101421q26e73104j4781fe2e2df58cf6@mail.gmail.com> Dear all, I have a question about calling scripts on an object. It seems that there are two different ways to run scripts associated with an object. One way is to directly send the corresponding message to the object (e.g., anObject aScript) and another way is using "start script" tile available in the "Scripting" category. Can anyone explain the difference between these two cases? Thanks in advance. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://vpri.org/pipermail/squeakland/attachments/20080910/9740b2c4/att= achment.html From bert at freudenbergs.de Wed Sep 10 15:44:14 2008 From: bert at freudenbergs.de (Bert Freudenberg) Date: Wed Sep 10 15:44:43 2008 Subject: [Squeakland] start script anObject aScript vs. anObject aScript in eToy In-Reply-To: <9a2a73210809101421q26e73104j4781fe2e2df58cf6@mail.gmail.com> References: <9a2a73210809101421q26e73104j4781fe2e2df58cf6@mail.gmail.com> Message-ID: <66DEE400-0C56-48F9-BE5E-044D787C91A7@freudenbergs.de> Am 10.09.2008 um 23:21 schrieb Young-Jin Lee: > Dear all, > > I have a question about calling scripts on an object. It seems that > there are two different ways to run scripts associated with an object. > One way is to directly send the corresponding message to the object > (e.g., anObject aScript) and another way is using "start script" > tile available in the "Scripting" category. > Can anyone explain the difference between these two cases? One executes the script once, the other makes it tick. - Bert - From kim.rose at vpri.org Thu Sep 11 09:26:56 2008 From: kim.rose at vpri.org (Kim Rose) Date: Thu Sep 11 11:07:30 2008 Subject: [Squeakland] Please visit the new Etoys website! Message-ID: Greetings! Many of you have started, or will shortly be starting, a new academic year at your school or University. We wish you a successful and fun- filled new school year! We have just launched our new Etoys web site to coincide with the new academic year. It is still found at "www.squeakland.org", but its design and content are all new. It features a brand-new version of Etoys for download, which we will announce in a separate message. We hope you'll find the new site simpler to navigate, more straightforward in sharing our message, and loaded with helpful content. New materials include complete video from the "Squeakers" DVD and a series of "screencast" lessons, thanks to Tim Falconer of Waveplace. You'll also find some new tutorials and a showcase of projects. Also on the site are web versions of over 50 "QuickGuides", created by Kathleen Harness of Illinois, which provide concise tutorials for many things about Etoys. Living versions of the QuickGuides can also be found "inboard" in the new Etoys application itself (click on the ? at the left edge of the tool-bar). The "showcase" section on the new site has very few projects on it at this point -- please share your projects to help populate this area! We intend the site to be a living, continuously-evolving resource, a showcase and clearinghouse for "all things about Etoys." Please help it evolve and grow. The site will be largely maintained and supported by volunteers, so we need your contributions as well as your suggestions. We will also be producing a quarterly newsletter that will be posted to the site (and sent to you via email if you choose to subscribe) so please share your experiences with us! Thanks to you all for your interest in this learning community. We look forward to exchanging ideas, projects, and more. regards, Kim Rose & the Etoys team From kim.rose at vpri.org Thu Sep 11 11:30:13 2008 From: kim.rose at vpri.org (Kim Rose) Date: Thu Sep 11 13:06:35 2008 Subject: [Squeakland] Release Notes for Etoys download - Sept 2008 Message-ID: Release Notes - Etoys -September 2008 These notes accompany the download of Etoys available via www.squeakland.org as of September 11, 2008. In the past, the system has often been referred to as "Squeak", but to help distinguish it from other versions of Squeak, we will refer to the version now available on the website simply as "Etoys." The team at Viewpoints Research Institute (VPRI) has been working on the "Etoys" activity for the OLPC (One Laptop per Child) "XO" platform. We started from the previous version of "Squeakland Squeak", then added new features and made many bug fixes, performance improvements, and visual tweaks. VPRI has decided to release the Etoys activity for the XO as the "universal" Etoys version for all platforms. Advantages include: 1) Two years of work have gone into improving Etoys overall; 2) Etoys will be identical on the XO, Windows, Macintosh and Linux operating systems; 3) The new features, enhancements, and fixes will be beneficial to everyone. In this way, all users of the XO and other platforms will be "compatible" and be able to share their projects and documentation. Below is a list of "New Features", "New UI Changes", and "Notes on Compatibility". "New Features" -- Functions. There are now over a dozen mathematical functions available for use in arithmetic expressions in scripts, in addition to the arithmetic operators. (Click on the golden treasure box of a script editor, drag out an "abs" tile, drop it on any numeric-valued tile or phrase in a script, and then (unless you actually want "abs") choose the actual function name you desire from the menu that shows up when you click on it. There is also a choice called "parenthesis", which serves to put a subexpression within parentheses, in order to influence order of evaluation. (There is also a way to "wrap" an existing numeric tile expression in a function, by holding down the "shift" key as you click on an "extension arrow" -- this will make the expression governed by the extension arrow become the argument of a function call.) -- Arithmetic Operator Precedence. The arithmetic operators (+ - * / // \\ and min and max) now have more conventional precedence; i.e., multiplication and division are now "stronger" than addition and subtraction. (See below under "Notes on Compatibility" for more details.) -- "RepeatTimes" tile. A tile to write a simple loop is provided. -- Display Scaling. We think it useful to offer a "standard", normalized screen size for users on non-XO platforms, so that a project made on one computer can have a consistent appearance across a broad range of computers with varying display sizes and screen resolutions. Because the XO has a screen with 1200 x 900 pixels, this was chosen as the "standard" size. On a computer with a different display resolution, 1200 x 900 pixels are scaled to fit in the display. If the actual display size is vastly different from 1200 x 900, the scaling may not look very nice; in such cases, scaling can be turned off from the menu bar. -- The Online Help System ("Quick Guides") There are now over 60 help guides included in the system. Click on the question mark button in the menu bar to see them. They can also be printed as a single PDF file found on the Squeakland and Etoys/ olpc websites. -- Polygon Vertices. In a Polygon, the vertices are accessible from tile scripting. Visit the polygon category in the viewer of a Polygon. -- World Stethoscope. World Stethoscope, a tool to use the input from external sensor devices is included. -- Event Theatre. A tool that provides a better way to record and play back a user's actions. This can be used to create small snippets of tutorials; voice-over can be added later, and there is also an "Event-Roll" tool for modest after-the-fact editing of such recordings. -- A New Generation of the Particle System (aka "Kedama"). Kedama has been entirely rewritten for this release. The new version is faster in most cases, and there are semantic changes as well -- see more details in the compatibility section below.) -- All Players Tool. The tools labeled "Players" in the Supplies provides a list of all players in the current project. -- Book Page Reverting. Book pages can be made revertable. Book pages can be marked as revertable, and such pages can be reverted to the state when the book was last saved into a project. -- More Sound Compression Options. In the Sound Recorder, there are choices for Sound Compression. "New UI Changes" -- Bigger and More Consistent Fonts and Buttons. In general, the tools have been redesigned for screens with a higher resolution. Larger fonts are used, and buttons in viewers, scriptors, and other tools have now been made more uniform. -- Stationary Navigator Menu Bar at the Top. Instead of having an orange pop-in/pop-out navigator bar at the bottom of the screen, the navigator bar is now located at the top of screen, and is stationary. Type alt-RETURN at any time to show or hide it. The new Navigator follows the design of the OLPC's UI specification, but we took the liberty to make it narrow, and change its color. -- New Supplies. Click on the "treasure box" in the navigator menu bar at the top of the screen to open or close the new "Supplies" flap. You can resize the flap by dragging its bottom gray edge. -- Script Editor ("scriptor") Redesign. Layout, colors, proportions, menus, and fonts have all been changed. A "Gold Box" has been added -- click on it to get a palette of useful tiles; click on any item in the palette to get a copy of it for use in your script. -- Better Drop Zone Feedback in Scriptors. The green drop zone that shows when dragging over a script is greatly improved. -- Right Click for Halo. On Windows, the default is changed so that right mouse button brings up the halo. -- Opening Screen. The start-up screen now provides links to tutorials and example projects. "Notes on Compatibility" Most projects created in an older "Squeakland" version should load and work fine in the new system. (However, projects created in the new etoys system will *not* be usable in any older Squeakland version.) A few old projects may exhibit different behavior when loaded into the new system. Here are some things to watch out for: - Because of the arithmetic operator precedence change, a script that contains a long chain of arithmetic may produce different results; e.g., "3 * 4 + 5" used to be interpreted as "3 * (4 + 5)" and the result was 27, but now it is "(3 * 4) + 5" and the result is 17. Such a script should be editted (perhaps adding the "parenthesis" described above) to be properly interpreted. - The size and look of scriptors and viewers will change upon loading. The new shapes may hide other carefully located objects, and if the project depends on the specific sizes of these tools, it may not work in the same way. - The changes to Kedama are great enough that, although an old project with Kedama may load and may even run acceptably, it is guaranteed that editing an old project in the new release does not work. For proper migration of any Kedama project, the project should be built afresh in the new system; additionally, the semantics change may require some changes to the project's scripts. This only applies to projects that have the small window where one script controls hundreds of tiny turtles and patches. All in all, we hope this version will be seen as a great opportunity to redo existing interesting projects, if needed. Such projects can be shared among the millions of of Etoys users including XO users. We hope that by using Etoys, you, or your children will learn more about how our world works and have fun in the process! From ducasse at iam.unibe.ch Thu Sep 11 12:19:23 2008 From: ducasse at iam.unibe.ch (=?ISO-8859-1?Q?st=E9phane_ducasse?=) Date: Thu Sep 11 13:06:35 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: References: Message-ID: <0A6D32D4-4EFA-4B0E-AD1E-93D96904E1E6@iam.unibe.ch> Good work as we would say in Europe Amazing in US version :) Sorry seriously really good. much better than the pinkish old one Stef On Sep 11, 2008, at 6:26 PM, Kim Rose wrote: > > Greetings! > > Many of you have started, or will shortly be starting, a new > academic year at your school or University. We wish you a > successful and fun-filled new school year! > > We have just launched our new Etoys web site to coincide with the > new academic year. It is still found at "www.squeakland.org", but > its design and content are all new. It features a brand-new version > of Etoys for download, which we will announce in a separate message. > > We hope you'll find the new site simpler to navigate, more > straightforward in sharing our message, and loaded with helpful > content. New materials include complete video from the "Squeakers" > DVD and a series of "screencast" lessons, thanks to Tim Falconer of > Waveplace. You'll also find some new tutorials and a showcase of > projects. Also on the site are web versions of over 50 > "QuickGuides", created by Kathleen Harness of Illinois, which > provide concise tutorials for many things about Etoys. Living > versions of the QuickGuides can also be found "inboard" in the new > Etoys application itself (click on the ? at the left edge of the > tool-bar). > > The "showcase" section on the new site has very few projects on it > at this point -- please share your projects to help populate this > area! > > We intend the site to be a living, continuously-evolving resource, a > showcase and clearinghouse for "all things about Etoys." Please > help it evolve and grow. The site will be largely maintained and > supported by volunteers, so we need your contributions as well as > your suggestions. > > We will also be producing a quarterly newsletter that will be posted > to the site (and sent to you via email if you choose to subscribe) > so please share your experiences with us! > > Thanks to you all for your interest in this learning community. We > look forward to exchanging ideas, projects, and more. > > regards, > Kim Rose & the Etoys team > > > > _______________________________________________ > Squeakland mailing list > Squeakland@squeakland.org > http://lists.squeakland.org/mailman/listinfo/squeakland From kim.rose at vpri.org Thu Sep 11 12:30:24 2008 From: kim.rose at vpri.org (Kim Rose) Date: Thu Sep 11 13:06:35 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: <0A6D32D4-4EFA-4B0E-AD1E-93D96904E1E6@iam.unibe.ch> References: <0A6D32D4-4EFA-4B0E-AD1E-93D96904E1E6@iam.unibe.ch> Message-ID: <519EB283-0390-451E-9A98-7A5285981885@vpri.org> Thanks for the positive feedback, Stephane -- delighted you find it an improvement! best regards to you, Kim On Sep 11, 2008, at 12:19 PM, st?phane ducasse wrote: > Good work as we would say in Europe > Amazing in US version :) > Sorry seriously really good. much better than the pinkish old one > > Stef > On Sep 11, 2008, at 6:26 PM, Kim Rose wrote: > >> >> Greetings! >> >> Many of you have started, or will shortly be starting, a new >> academic year at your school or University. We wish you a >> successful and fun-filled new school year! >> >> We have just launched our new Etoys web site to coincide with the >> new academic year. It is still found at "www.squeakland.org", but >> its design and content are all new. It features a brand-new >> version of Etoys for download, which we will announce in a >> separate message. >> >> We hope you'll find the new site simpler to navigate, more >> straightforward in sharing our message, and loaded with helpful >> content. New materials include complete video from the >> "Squeakers" DVD and a series of "screencast" lessons, thanks to >> Tim Falconer of Waveplace. You'll also find some new tutorials >> and a showcase of projects. Also on the site are web versions of >> over 50 "QuickGuides", created by Kathleen Harness of Illinois, >> which provide concise tutorials for many things about Etoys. >> Living versions of the QuickGuides can also be found "inboard" in >> the new Etoys application itself (click on the ? at the left edge >> of the tool-bar). >> >> The "showcase" section on the new site has very few projects on it >> at this point -- please share your projects to help populate this >> area! >> >> We intend the site to be a living, continuously-evolving resource, >> a showcase and clearinghouse for "all things about Etoys." >> Please help it evolve and grow. The site will be largely >> maintained and supported by volunteers, so we need your >> contributions as well as your suggestions. >> >> We will also be producing a quarterly newsletter that will be >> posted to the site (and sent to you via email if you choose to >> subscribe) so please share your experiences with us! >> >> Thanks to you all for your interest in this learning community. >> We look forward to exchanging ideas, projects, and more. >> >> regards, >> Kim Rose & the Etoys team >> >> >> >> _______________________________________________ >> Squeakland mailing list >> Squeakland@squeakland.org >> http://lists.squeakland.org/mailman/listinfo/squeakland > From Ron at USMedRec.com Thu Sep 11 19:19:44 2008 From: Ron at USMedRec.com (Ron Teitelbaum) Date: Thu Sep 11 21:58:57 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: References: Message-ID: Hi Kim, It's really great. Nice work everyone! I really loved the showcase. I installed the plugin and it worked great. My daughter has been playing with my XO and she loves eToys and turtle art. I really love the sim-city :) it's the same version I used to play with as a kid (way back when). Anyway great work, love the new site! It's terrific. Ron Teitelbaum > -----Original Message----- > From: squeakland-bounces@squeakland.org [mailto:squeakland- > bounces@squeakland.org] On Behalf Of Kim Rose > Sent: Thursday, September 11, 2008 12:27 PM > To: Squeakland.org mailing list > Subject: [Squeakland] Please visit the new Etoys website! > > > Greetings! > > Many of you have started, or will shortly be starting, a new academic > year at your school or University. We wish you a successful and fun- > filled new school year! > > We have just launched our new Etoys web site to coincide with the new > academic year. It is still found at "www.squeakland.org", but its > design and content are all new. It features a brand-new version of > Etoys for download, which we will announce in a separate message. > > We hope you'll find the new site simpler to navigate, more > straightforward in sharing our message, and loaded with helpful > content. New materials include complete video from the "Squeakers" > DVD and a series of "screencast" lessons, thanks to Tim Falconer of > Waveplace. You'll also find some new tutorials and a showcase of > projects. Also on the site are web versions of over 50 > "QuickGuides", created by Kathleen Harness of Illinois, which provide > concise tutorials for many things about Etoys. Living versions of > the QuickGuides can also be found "inboard" in the new Etoys > application itself (click on the ? at the left edge of the tool-bar). > > The "showcase" section on the new site has very few projects on it at > this point -- please share your projects to help populate this area! > > We intend the site to be a living, continuously-evolving resource, a > showcase and clearinghouse for "all things about Etoys." Please > help it evolve and grow. The site will be largely maintained and > supported by volunteers, so we need your contributions as well as > your suggestions. > > We will also be producing a quarterly newsletter that will be posted > to the site (and sent to you via email if you choose to subscribe) so > please share your experiences with us! > > Thanks to you all for your interest in this learning community. We > look forward to exchanging ideas, projects, and more. > > regards, > Kim Rose & the Etoys team > > > > _______________________________________________ > Squeakland mailing list > Squeakland@squeakland.org > http://lists.squeakland.org/mailman/listinfo/squeakland From gilles.jobin at gmail.com Fri Sep 12 04:40:00 2008 From: gilles.jobin at gmail.com (Gilles Jobin) Date: Fri Sep 12 04:59:01 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: References: Message-ID: <664a7d350809120440j6cfb54d8u5c8679aa6ca09890@mail.gmail.com> Bravo pour ce nouveau site ! Is it possible to add Squeaki ( Etoys in Qu=E9bec !) to your community link= s? http://squeaki.recitmst.qc.ca All the best, Gilles 2008/9/11 Kim Rose > > Greetings! > > Many of you have started, or will shortly be starting, a new academic year > at your school or University. We wish you a successful and fun-filled new > school year! > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://vpri.org/pipermail/squeakland/attachments/20080912/607aa3bd/att= achment.htm From billkerr at gmail.com Fri Sep 12 19:11:55 2008 From: billkerr at gmail.com (Bill Kerr) Date: Sat Sep 13 04:41:22 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: References: Message-ID: <5d2dce520809121911x12b37181q32eab7a2a642afce@mail.gmail.com> Great job. Well done, Kim and whoever else worked on this. some critical feedback: the introductory images give a primary school feel but there is a section indicating it is appropriate for older ages: http://www.squeakland.org/showcase/byAge/ (first visual impressions can be very important) also should there be something indicating a connection down the track between etoys and text based smalltalk - that there is a high ceiling as well as low entry (as well as high ceiling older age activities, eg. kedama based) hard to do well but I'd like to see a page comparing etoys with other visual programming languages - or at least initially just indicating that they do exist, that etoys is part of an evolving genre and that that evolution is ongoing, not yet decided (scratch, star logo, game maker, turtle art, guido van robot etc.) - advocacy should be central but also combined with crtical evaluation to some extent On Fri, Sep 12, 2008 at 2:26 AM, Kim Rose wrote: > > Greetings! > > Many of you have started, or will shortly be starting, a new academic year > at your school or University. We wish you a successful and fun-filled new > school year! > > We have just launched our new Etoys web site to coincide with the new > academic year. It is still found at "www.squeakland.org", but its design > and content are all new. It features a brand-new version of Etoys for > download, which we will announce in a separate message. > > We hope you'll find the new site simpler to navigate, more straightforward > in sharing our message, and loaded with helpful content. New materials > include complete video from the "Squeakers" DVD and a series of "screenca= st" > lessons, thanks to Tim Falconer of Waveplace. You'll also find some new > tutorials and a showcase of projects. Also on the site are web versions = of > over 50 "QuickGuides", created by Kathleen Harness of Illinois, which > provide concise tutorials for many things about Etoys. Living versions of > the QuickGuides can also be found "inboard" in the new Etoys application > itself (click on the ? at the left edge of the tool-bar). > > The "showcase" section on the new site has very few projects on it at this > point -- please share your projects to help populate this area! > > We intend the site to be a living, continuously-evolving resource, a > showcase and clearinghouse for "all things about Etoys." Please help it > evolve and grow. The site will be largely maintained and supported by > volunteers, so we need your contributions as well as your suggestions. > > We will also be producing a quarterly newsletter that will be posted to t= he > site (and sent to you via email if you choose to subscribe) so please sha= re > your experiences with us! > > Thanks to you all for your interest in this learning community. We look > forward to exchanging ideas, projects, and more. > > regards, > Kim Rose & the Etoys team > > > > _______________________________________________ > Squeakland mailing list > Squeakland@squeakland.org > http://lists.squeakland.org/mailman/listinfo/squeakland > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://vpri.org/pipermail/squeakland/attachments/20080913/677c50bb/att= achment.htm From milan.zimmermann at sympatico.ca Sun Sep 14 19:01:29 2008 From: milan.zimmermann at sympatico.ca (Milan Zimmermann) Date: Mon Sep 15 01:38:45 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: References: Message-ID: <200809150201.29759.milan.zimmermann@sympatico.ca> On 2008 September 12, Ron Teitelbaum wrote: > Hi Kim, > > It's really great. Nice work everyone! I really loved the showcase. I > installed the plugin and it worked great. Hi Ron, do you mean the Squeak HTTP plugin, and if so, did you find it on the new pages? I want to update all my browsers with the new version of it, but could not find it.(Well perhaps it is part of the install on the download page but I only have .rpm based systems so far so did not try it yet) -Thanks Kim, the new site is really cool. It is nice to have a recent blogging activity, maybe it would be easier to keep it fresh long term if students and users can blog about their etoys experience. The Http plugin can be a railway to users, it would be nice to have eToys HTTP plugin on http://plugindoc.mozdev.org/ Milan From m.rueger at acm.org Mon Sep 15 01:50:27 2008 From: m.rueger at acm.org (Michael Rueger) Date: Mon Sep 15 05:06:49 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: <200809150201.29759.milan.zimmermann@sympatico.ca> References: <200809150201.29759.milan.zimmermann@sympatico.ca> Message-ID: <48CE21D3.40805@acm.org> Milan Zimmermann wrote: > do you mean the Squeak HTTP plugin, and if so, did you find it on the new > pages? I want to update all my browsers with the new version of it, but could > not find it.(Well perhaps it is part of the install on the download page but > I only have .rpm based systems so far so did not try it yet) -Thanks RPM based installer is coming up soon. Michael From jens at moenig.org Mon Sep 15 04:32:23 2008 From: jens at moenig.org (Jens Moenig) Date: Mon Sep 15 05:06:50 2008 Subject: [Squeakland] Etoys error on startup Message-ID: <19490768.post@talk.nabble.com> Hi, I just downloaded the new Etoys and tried to run it on Vista. It came up with an error message informing me about an "invalid utf8 input". -Jens -- View this message in context: http://www.nabble.com/Etoys-error-on-startup-tp19490768p19490768.html Sent from the SqueakLand mailing list archive at Nabble.com. From jens at moenig.org Mon Sep 15 05:03:30 2008 From: jens at moenig.org (Jens Moenig) Date: Mon Sep 15 05:06:50 2008 Subject: [Squeakland] Etoys error on startup Message-ID: <19490768.post@talk.nabble.com> Hi, I just downloaded the new Etoys and tried to run it on Vista. It came up with an error message informing me about an "invalid utf8 input". -Jens -- View this message in context: http://www.nabble.com/Etoys-error-on-startup-tp19490768p19490768.html Sent from the SqueakLand mailing list archive at Nabble.com. From m.rueger at acm.org Mon Sep 15 05:33:04 2008 From: m.rueger at acm.org (Michael Rueger) Date: Mon Sep 15 05:33:49 2008 Subject: [Squeakland] Etoys error on startup In-Reply-To: <19490768.post@talk.nabble.com> References: <19490768.post@talk.nabble.com> Message-ID: <48CE5600.4090807@acm.org> Jens Moenig wrote: > Hi, I just downloaded the new Etoys and tried to run it on Vista. It came up > with an error message informing me about an "invalid utf8 input". did you try to run it standalone or in a browser? Is it a German Vista? Would also be helpful if there is a SqueakDebug.log. Thanks Michael From m.rueger at acm.org Mon Sep 15 06:03:29 2008 From: m.rueger at acm.org (Michael Rueger) Date: Mon Sep 15 06:05:37 2008 Subject: [Squeakland] Etoys error on startup In-Reply-To: <005001c91731$87ef19c0$5356fea9@jens> References: <19490768.post@talk.nabble.com> <48CE5600.4090807@acm.org> <005001c91731$87ef19c0$5356fea9@jens> Message-ID: <48CE5D21.6010406@acm.org> Jens M?nig wrote: > Hi Michael, > > I tried running Etoys standalone on a German Vista. It won't let me write a > log (and it doesn't seem to produce one by itself, at least I can't find it > anywhere). The error seems to occur in SecurityManager >>startup >>> loadSecurityKeys >>secureUserDirectory. I suspect it has something to do > with the umlaut in my surname. It looks pretty severe because it opens an that's what I suspected... Sigh... Thanks for sending the information! Michael From m.slg at gmx.de Mon Sep 15 09:35:57 2008 From: m.slg at gmx.de (Markus Schlager) Date: Mon Sep 15 10:09:12 2008 Subject: [Squeakland] Etoys error on startup In-Reply-To: <48CE5D21.6010406@acm.org> References: <19490768.post@talk.nabble.com> <48CE5600.4090807@acm.org> <005001c91731$87ef19c0$5356fea9@jens> <48CE5D21.6010406@acm.org> Message-ID: On Mon, 15 Sep 2008, Michael Rueger wrote: > Jens M=F6nig wrote: >> Hi Michael, >> = >> I tried running Etoys standalone on a German Vista. It won't let me writ= e a >> log (and it doesn't seem to produce one by itself, at least I can't find= it >> anywhere). The error seems to occur in SecurityManager >>startup >>>> loadSecurityKeys >>secureUserDirectory. I suspect it has something to = do >> with the umlaut in my surname. It looks pretty severe because it opens an > > that's what I suspected... > Sigh... > > Thanks for sending the information! > > Michael > Esther had a similar problem running etoys on ubuntu 6.10, which probably = doesn't use utf8 as locale. Is the vm-option "-encoding utf-8" the reason? On ubuntu 8.04 everything is fine, only npsqueakregister seems to be = missing in the .deb Markus From timothy at immuexa.com Mon Sep 15 10:19:25 2008 From: timothy at immuexa.com (Timothy Falconer) Date: Mon Sep 15 10:37:25 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: <5d2dce520809121911x12b37181q32eab7a2a642afce@mail.gmail.com> References: <5d2dce520809121911x12b37181q32eab7a2a642afce@mail.gmail.com> Message-ID: On Sep 12, 2008, at 10:11 PM, Bill Kerr wrote: > the introductory images give a primary school feel but there is a > section indicating it is appropriate for older ages: http://www.squeakland.org/showcase/byAge/ > (first visual impressions can be very important) Do you mean the pastel illustrations? We tried very hard to create custom illustrations that would appeal to primary school ages while not turning off teenagers. It's a difficult balancing act, one that I think our illustrator did well with. The illos are kid-like, but with a high enough quality to convey professionalism and depth. Similar styles are used in corporate marketing and elsewhere ... to convey a friendlier, more human, appeal. Take care, Tim -- Timothy Falconer http://bigfractaltangle.com 610-393-1889 mobile Immuexa Corporation http://immuexa.com 610-797-3100 -------------- next part -------------- An HTML attachment was scrubbed... URL: http://vpri.org/pipermail/squeakland/attachments/20080915/553f408f/attachment.htm From m.slg at gmx.de Mon Sep 15 11:54:32 2008 From: m.slg at gmx.de (Markus Schlager) Date: Mon Sep 15 11:55:51 2008 Subject: [Squeakland] Naming Environment-Variables in etoys.sh In-Reply-To: References: <19490768.post@talk.nabble.com> <48CE5600.4090807@acm.org> <005001c91731$87ef19c0$5356fea9@jens> <48CE5D21.6010406@acm.org> Message-ID: Hallo Michael, I'm just trying to set up Etoys on our Linux-computers at school. There I need to change the value of $SQUEAK_USERDIR. The easiest way in this case would be /etc/environment. I understand that the environment-variable used by the squeak-vm has to have the name SQUEAK_USERDIR, hasn't it? But we're using 'real' Squeak as well and I'd love to have different USERDIRs for these different images. Hence I'd like to have different environment-variables. Right now, etoys.sh looks like ----8X-------------------------------------------------------------- [ -z "$SQUEAK_SECUREDIR" ] && export SQUEAK_SECUREDIR="$HOME/.etoys" [ -z "$SQUEAK_USERDIR" ] && export SQUEAK_USERDIR="$HOME/Etoys" ---------------------------------------------------------X8--------- I'd prefer Etoys to use ETOYS_SECUREDIR and ETOYS_USERDIR (since it's Etoys, not Squeak :) ). etoys.sh could look like ----8X--------------------------------------------------------------- if [ -z "$ETOYS_SECUREDIR" ] then export SQUEAK_SECUREDIR="$HOME/.etoys" else export SQUEAK_SECUREDIR="$ETOYS_SECUREDIR" fi if [ -z "$ETOYS_USERDIR" ] then export SQUEAK_USERDIR="$HOME/Etoys" else export SQUEAK_USERDIR="$ETOYS_USERDIR" fi ---------------------------------------------------------X8--------- Markus ----------------------------------------------- Markus Schlager m.slg@gmx.de From karlramberg at gmail.com Mon Sep 15 13:23:35 2008 From: karlramberg at gmail.com (karl ramberg) Date: Tue Sep 16 01:44:02 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: References: <5d2dce520809121911x12b37181q32eab7a2a642afce@mail.gmail.com> Message-ID: the site is much nicer. Great job But I can't find the Kedama tutorial. Karl > > On 9/15/08, Timothy Falconer wrote: >> >> On Sep 12, 2008, at 10:11 PM, Bill Kerr wrote: >>> the introductory images give a primary school feel but there is a >>> section indicating it is appropriate for older ages: >>> http://www.squeakland.org/showcase/byAge/ >>> (first visual impressions can be very important) >> >> Do you mean the pastel illustrations? We tried very hard to create >> custom illustrations that would appeal to primary school ages while >> not turning off teenagers. It's a difficult balancing act, one that I >> think our illustrator did well with. The illos are kid-like, but >> with a high enough quality to convey professionalism and depth. >> Similar styles are used in corporate marketing and elsewhere ... to >> convey a friendlier, more human, appeal. >> >> Take care, >> Tim >> >> -- >> Timothy Falconer >> http://bigfractaltangle.com >> 610-393-1889 mobile >> >> Immuexa Corporation >> http://immuexa.com >> 610-797-3100 >> >> >> >> >> > From billkerr at gmail.com Mon Sep 15 18:23:00 2008 From: billkerr at gmail.com (Bill Kerr) Date: Tue Sep 16 01:44:03 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: References: <5d2dce520809121911x12b37181q32eab7a2a642afce@mail.gmail.com> Message-ID: <5d2dce520809151823q1fbec0c4vecd2e53ffd91e3e5@mail.gmail.com> On Tue, Sep 16, 2008 at 3:19 AM, Timothy Falconer wrot= e: > > On Sep 12, 2008, at 10:11 PM, Bill Kerr wrote: > > the introductory images give a primary school feel but there is a section > indicating it is appropriate for older ages: > http://www.squeakland.org/showcase/byAge/ (first visual impressions can be > very important) > > > Do you mean the pastel illustrations? We tried very hard to create > custom illustrations that would appeal to primary school ages while not > turning off teenagers. It's a difficult balancing act, one that I think = our > illustrator did well with. The illos are kid-like, but with a high enou= gh > quality to convey professionalism and depth. Similar styles are used in > corporate marketing and elsewhere ... to convey a friendlier, more human, > appeal. > hi tim, Yes, I was referring to the pastel illustrations. On the other hand, the car animation on the home page I think will appeal to teens. Teens are edgy, wannabe adults. Many of them are not looking for soft pastel. I just looked at the scratch and gamemaker (commercial site) home pages to see how they approach this issue. You get the impression there of busy action, lots of different types of projects being made, suitable for different age levels. They address this issue by simply displaying a variety of current games / projects on their home page. http://www.yoyogames.com/make http://scratch.mit.edu/ Waveplace banner is professional, "soft" but there is contrast there with rough and ready kids (does the middle one have a tooth missing?) and down below more kids engrossed in xos. Not to detract I hope from the huge improvement on the previous squeakland site in terms of organisation and presentation of materials. I'm currently using the car project pdfs, introducing etoys to my year 10 class. > > > Take care, > Tim > > -- > Timothy Falconer > http://bigfractaltangle.com > 610-393-1889 mobile > > Immuexa Corporation > http://immuexa.com > 610-797-3100 > > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://vpri.org/pipermail/squeakland/attachments/20080916/40711713/att= achment.htm From subbukk at gmail.com Mon Sep 15 18:28:21 2008 From: subbukk at gmail.com (K. K. Subramaniam) Date: Tue Sep 16 01:44:03 2008 Subject: [Squeakland] Naming Environment-Variables in etoys.sh In-Reply-To: References: <19490768.post@talk.nabble.com> Message-ID: <200809160658.21424.subbukk@gmail.com> On Tuesday 16 Sep 2008 12:24:32 am Markus Schlager wrote: > I'm just trying to set up Etoys on our Linux-computers at school. There I > need to change the value of $SQUEAK_USERDIR. The easiest way in this case > would be /etc/environment. I understand that the environment-variable used > by the squeak-vm has to have the name SQUEAK_USERDIR, hasn't it? But we're > using 'real' Squeak as well and I'd love to have different USERDIRs for > these different images. Hence I'd like to have different > environment-variables You could also create launcher scripts (*.desktop files aka link to application) and use the following command: SQUEAK_USERDIR=myowndir SQUEAK_IMAGE=myimagefile squeak .. Regards .. Subbu From subbukk at gmail.com Mon Sep 15 18:28:58 2008 From: subbukk at gmail.com (K. K. Subramaniam) Date: Tue Sep 16 01:44:03 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: References: Message-ID: <200809160658.58800.subbukk@gmail.com> On Thursday 11 Sep 2008 9:56:56 pm Kim Rose wrote: > We have just launched our new Etoys web site to coincide with the new ? > academic year. ?It is still found at "www.squeakland.org", but its ? > design and content are all new. The site has come out very well. Thank you. The new layout is simple, clean and easy to navigate. I presume the largest audience for this site will be teachers and parents working to educate their wards? Will there be a wiki for pooling their experiences? Subbu From milan.zimmermann at sympatico.ca Mon Sep 15 17:34:25 2008 From: milan.zimmermann at sympatico.ca (Milan Zimmermann) Date: Tue Sep 16 01:44:04 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: <48CE21D3.40805@acm.org> References: <200809150201.29759.milan.zimmermann@sympatico.ca> <48CE21D3.40805@acm.org> Message-ID: <200809160034.26676.milan.zimmermann@sympatico.ca> On 2008 September 15, Michael Rueger wrote: > Milan Zimmermann wrote: > > do you mean the Squeak HTTP plugin, and if so, did you find it on the new > > pages? I want to update all my browsers with the new version of it, but > > could not find it.(Well perhaps it is part of the install on the download > > page but I only have .rpm based systems so far so did not try it yet) > > -Thanks > > RPM based installer is coming up soon. Thanks! - is the squeak http plugin part of the install? > > Michael From timothy at immuexa.com Tue Sep 16 06:54:57 2008 From: timothy at immuexa.com (Timothy Falconer) Date: Tue Sep 16 07:29:22 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: <5d2dce520809151823q1fbec0c4vecd2e53ffd91e3e5@mail.gmail.com> References: <5d2dce520809121911x12b37181q32eab7a2a642afce@mail.gmail.com> <5d2dce520809151823q1fbec0c4vecd2e53ffd91e3e5@mail.gmail.com> Message-ID: <5FDA8BDA-CED3-4267-8E15-1EA39AE01C7B@immuexa.com> On Sep 15, 2008, at 9:23 PM, Bill Kerr wrote: > Teens are edgy, wannabe adults. Many of them are not looking for > soft pastel. This is often true for teenage boys in some areas (US, etc) , but not others (Caribbean, Africa, Japan, etc). Might seem like a bigger demographic because GameMaker appeals to teenage boys :) It's also hard to do edgy without requiring more frequent design updates to keep trendy (otherwise run the risk of looking out-of-date.) The current site will likely stay fresh in style for 5+ years. > They address this issue by simply displaying a variety of current > games / projects on their home page There's always a tradeoff here ... you can also make the case that just as many first-time visitors are *lost* because of those busy home pages. Imagine technically timid teachers and girls saying "not for me" on the GameMaker site. (I certainly can.) Tim -- Timothy Falconer http://bigfractaltangle.com 610-393-1889 mobile Immuexa Corporation http://immuexa.com 610-797-3100 From m.slg at gmx.de Tue Sep 16 10:08:35 2008 From: m.slg at gmx.de (Markus Schlager) Date: Tue Sep 16 10:44:30 2008 Subject: [Squeakland] Naming Environment-Variables in etoys.sh In-Reply-To: <200809160658.21424.subbukk@gmail.com> References: <19490768.post@talk.nabble.com> <200809160658.21424.subbukk@gmail.com> Message-ID: On Tue, 16 Sep 2008, K. K. Subramaniam wrote: > You could also create launcher scripts (*.desktop files aka link to > application) and use the following command: > > SQUEAK_USERDIR=myowndir SQUEAK_IMAGE=myimagefile squeak .. > Thanks Subbu, that's a possibility I hadn't thought of. Markus From m.slg at gmx.de Tue Sep 16 14:32:09 2008 From: m.slg at gmx.de (Markus Schlager) Date: Tue Sep 16 14:37:35 2008 Subject: [Squeakland] Something wrong with the mailing-list? In-Reply-To: References: <19490768.post@talk.nabble.com> <200809160658.21424.subbukk@gmail.com> Message-ID: Hi list-admins, For about two days no, whenever I post to squeakland@squeakland.org, I receive error-notices from my mail-smarthost like -----8X------------------------------ Date: Tue, 16 Sep 2008 13:44:56 -0400 From: Gateway@pop.gmx.net To: Markus Schlager Subject: NDN: Re: [Squeakland] Naming Environment-Variables in etoys.sh Parts/Attachments: 1 Shown 5 lines Text (charset: ISO-8859-1) 2 OK ~25 lines Text (charset: ISO-8859-1) ---------------------------------------- Sorry. Your message could not be delivered to: squeak central (The name was not found at the remote site. Check that the name has been entered correctly.) ------------------------------X8----- My posts get delivered to the list though. Markus From bert at freudenbergs.de Tue Sep 16 14:43:39 2008 From: bert at freudenbergs.de (Bert Freudenberg) Date: Tue Sep 16 14:43:58 2008 Subject: [Squeakland] Something wrong with the mailing-list? In-Reply-To: References: <19490768.post@talk.nabble.com> <200809160658.21424.subbukk@gmail.com> Message-ID: Am 16.09.2008 um 23:32 schrieb Markus Schlager: > Hi list-admins, > > For about two days no, whenever I post to squeakland@squeakland.org, > I receive error-notices from my mail-smarthost like > > -----8X------------------------------ > Date: Tue, 16 Sep 2008 13:44:56 -0400 > From: Gateway@pop.gmx.net > To: Markus Schlager > Subject: NDN: Re: [Squeakland] Naming Environment-Variables in > etoys.sh > Parts/Attachments: > 1 Shown 5 lines Text (charset: ISO-8859-1) > 2 OK ~25 lines Text (charset: ISO-8859-1) > ---------------------------------------- > > Sorry. Your message could not be delivered to: > > squeak central (The name was not found at the remote site. Check > that the > name has been entered correctly.) > ------------------------------X8----- > > My posts get delivered to the list though. Yes we have seen this too. But as far as we can tell, this is not generated by the list server but by some subscriber's "gateway" and sent to the poster directly. We have not figured out yet who is responsible for this :( Sorry for the inconvenience, - Bert - From bert at freudenbergs.de Tue Sep 16 14:51:45 2008 From: bert at freudenbergs.de (Bert Freudenberg) Date: Tue Sep 16 14:52:38 2008 Subject: [Squeakland] Something wrong with the mailing-list? In-Reply-To: References: <19490768.post@talk.nabble.com> <200809160658.21424.subbukk@gmail.com> Message-ID: Am 16.09.2008 um 23:43 schrieb Bert Freudenberg: > Am 16.09.2008 um 23:32 schrieb Markus Schlager: > >> Hi list-admins, >> >> For about two days no, whenever I post to >> squeakland@squeakland.org, I receive error-notices from my mail- >> smarthost like >> >> -----8X------------------------------ >> Date: Tue, 16 Sep 2008 13:44:56 -0400 >> From: Gateway@pop.gmx.net >> To: Markus Schlager >> Subject: NDN: Re: [Squeakland] Naming Environment-Variables in >> etoys.sh >> Parts/Attachments: >> 1 Shown 5 lines Text (charset: ISO-8859-1) >> 2 OK ~25 lines Text (charset: ISO-8859-1) >> ---------------------------------------- >> >> Sorry. Your message could not be delivered to: >> >> squeak central (The name was not found at the remote site. Check >> that the >> name has been entered correctly.) >> ------------------------------X8----- >> >> My posts get delivered to the list though. > > > Yes we have seen this too. But as far as we can tell, this is not > generated by the list server but by some subscriber's "gateway" and > sent to the poster directly. We have not figured out yet who is > responsible for this :( > > Sorry for the inconvenience, This message triggered the gateway message again and I figured out the culprit and disabled his mail delivery. So hopefully the problem should be solved now. - Bert - From kim.rose at vpri.org Tue Sep 16 15:43:32 2008 From: kim.rose at vpri.org (Kim Rose) Date: Wed Sep 17 07:06:41 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: References: <5d2dce520809121911x12b37181q32eab7a2a642afce@mail.gmail.com> Message-ID: HI, Karl - Thanks for your comments. We left the Kedama tutorial off as it is rather outdated and may not be too compatible with the new version. We would certainly welcome anyone's offering of an updated version to help users get started with Kedama. cheers, -- Kim On Sep 15, 2008, at 1:23 PM, karl ramberg wrote: > the site is much nicer. Great job > > But I can't find the Kedama tutorial. > > Karl >> >> On 9/15/08, Timothy Falconer wrote: >>> >>> On Sep 12, 2008, at 10:11 PM, Bill Kerr wrote: >>>> the introductory images give a primary school feel but there is a >>>> section indicating it is appropriate for older ages: >>>> http://www.squeakland.org/showcase/byAge/ >>>> (first visual impressions can be very important) >>> >>> Do you mean the pastel illustrations? We tried very hard to >>> create >>> custom illustrations that would appeal to primary school ages while >>> not turning off teenagers. It's a difficult balancing act, one >>> that I >>> think our illustrator did well with. The illos are kid-like, but >>> with a high enough quality to convey professionalism and depth. >>> Similar styles are used in corporate marketing and elsewhere ... to >>> convey a friendlier, more human, appeal. >>> >>> Take care, >>> Tim >>> >>> -- >>> Timothy Falconer >>> http://bigfractaltangle.com >>> 610-393-1889 mobile >>> >>> Immuexa Corporation >>> http://immuexa.com >>> 610-797-3100 >>> >>> >>> >>> >>> >> > > _______________________________________________ > Squeakland mailing list > Squeakland@squeakland.org > http://lists.squeakland.org/mailman/listinfo/squeakland From billkerr at gmail.com Wed Sep 17 07:01:43 2008 From: billkerr at gmail.com (Bill Kerr) Date: Wed Sep 17 07:06:42 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: <5FDA8BDA-CED3-4267-8E15-1EA39AE01C7B@immuexa.com> References: <5d2dce520809121911x12b37181q32eab7a2a642afce@mail.gmail.com> <5d2dce520809151823q1fbec0c4vecd2e53ffd91e3e5@mail.gmail.com> <5FDA8BDA-CED3-4267-8E15-1EA39AE01C7B@immuexa.com> Message-ID: <5d2dce520809170701o4927945dk178a0f2cbc6f2907@mail.gmail.com> On Tue, Sep 16, 2008 at 11:54 PM, Timothy Falconer wro= te: > On Sep 15, 2008, at 9:23 PM, Bill Kerr wrote: > > Teens are edgy, wannabe adults. Many of them are not looking for soft >> pastel. >> > > This is often true for teenage boys in some areas (US, etc) , but not > others (Caribbean, Africa, Japan, etc). Might seem like a bigger > demographic because GameMaker appeals to teenage boys :) It's also hard > to do edgy without requiring more frequent design updates to keep trendy > (otherwise run the risk of looking out-of-date.) The current site will > likely stay fresh in style for 5+ years. > > They address this issue by simply displaying a variety of current games / >> projects on their home page >> > > There's always a tradeoff here ... you can also make the case that just as > many first-time visitors are *lost* because of those busy home pages. > Imagine technically timid teachers and girls saying "not for me" on the > GameMaker site. (I certainly can.) Good points, Tim. Thanks. It would be worthwhile doing some more cross cultural investigation. (We have a few edgy African refugees in my school - surprised they are not more edgy given what many have been through). My argument all along was to appeal to the full spectrum, not one section of it. I agree that GameMaker does appeal more to boys than girls. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://vpri.org/pipermail/squeakland/attachments/20080918/b3934eb0/att= achment.htm From timothy at immuexa.com Wed Sep 17 13:46:58 2008 From: timothy at immuexa.com (Timothy Falconer) Date: Wed Sep 17 13:48:32 2008 Subject: [Squeakland] Please visit the new Etoys website! In-Reply-To: <5d2dce520809170701o4927945dk178a0f2cbc6f2907@mail.gmail.com> References: <5d2dce520809121911x12b37181q32eab7a2a642afce@mail.gmail.com> <5d2dce520809151823q1fbec0c4vecd2e53ffd91e3e5@mail.gmail.com> <5FDA8BDA-CED3-4267-8E15-1EA39AE01C7B@immuexa.com> <5d2dce520809170701o4927945dk178a0f2cbc6f2907@mail.gmail.com> Message-ID: <34B4D91B-C4A6-4A88-AADF-C0949C08B2AB@immuexa.com> On Sep 17, 2008, at 10:01 AM, Bill Kerr wrote: > Good points, Tim. Thanks. It would be worthwhile doing some more > cross cultural investigation. (We have a few edgy African refugees > in my school - surprised they are not more edgy given what many have > been through). My argument all along was to appeal to the full > spectrum, not one section of it. I agree that GameMaker does appeal > more to boys than girls. Perhaps when we've built up the showcase to more than just the demo projects we'll feature a few on the home page. Right now I'm liking the clean look. Thanks for your thoughts, Tim From billkerr at gmail.com Sat Sep 20 19:26:59 2008 From: billkerr at gmail.com (Bill Kerr) Date: Sun Sep 21 02:54:59 2008 Subject: [Squeakland] new etoys comments, questions Message-ID: <5d2dce520809201926x113c8bbuc7d248b30e2f6293@mail.gmail.com> Some of the new features on etoys are great and / or look really interesting. Here are some comments and questions about the new etoys (running on Windows) based on a preliminary look: 1) Default saving goes to a non existent folder C:\My Pictures\My Squeak and so saving fails. Solve this problem by holding down the mouse button on the Keep icon and then an option to navigate to a desired folder becomes available. This is not explained on the balloon help of the Keep icon, although it is explained on the balloon help of the Find icon. 2) Help: When you load the paint tools the Help fades out. You can click the arrow to the next page but can't Jump to a different Help sequence for the Paint tools. You have to close the Paint tools then Jump to a different Help page and then reopen the Paint tools 3) Can't find a timer? The clock on a script has a tick rate, the default is 8 ticks per second, but how can I program that to display a timer? 4) Show code textually is a nice feature - would be even better if you could open the code window to reveal all the code at once - good for learning by copying and pasting to other media 5) How do you set the "preserve trash" preference mentioned in the trash can help balloon? 6) There doesn't appear to be a version number? On Fri, Sep 12, 2008 at 4:30 AM, Kim Rose wrote: > Release Notes - Etoys -September 2008 > > These notes accompany the download of Etoys available via > www.squeakland.org as of September 11, 2008. In the past, the system has > often been referred to as "Squeak", but to help distinguish it from other > versions of Squeak, we will refer to the version now available on the > website simply as "Etoys." > > The team at Viewpoints Research Institute (VPRI) has been working on the > "Etoys" activity for the OLPC (One Laptop per Child) "XO" platform. We > started from the previous version of "Squeakland Squeak", then added new > features and made many bug fixes, performance improvements, and visual > tweaks. > > VPRI has decided to release the Etoys activity for the XO as the > "universal" Etoys version for all platforms. Advantages include: > 1) Two years of work have gone into improving Etoys overall; > 2) Etoys will be identical on the XO, Windows, Macintosh and Linux > operating systems; > 3) The new features, enhancements, and fixes will be beneficial to > everyone. > > In this way, all users of the XO and other platforms will be "compatible" > and be able to share their projects and documentation. > > Below is a list of "New Features", "New UI Changes", and "Notes on > Compatibility". > > "New Features" > > -- Functions. > There are now over a dozen mathematical functions available for > use in arithmetic expressions in scripts, in addition to the arithmetic > operators. (Click on the golden treasure box of a script editor, drag > out an "abs" tile, drop it on any numeric-valued tile or phrase in a > script, and then (unless you actually want "abs") choose the actual > function name you desire from the menu that shows up when you click on > it. There is also a choice called "parenthesis", which serves to put a > subexpression within parentheses, in order to influence order of > evaluation. > (There is also a way to "wrap" an existing numeric tile expression in a > function, by holding down the "shift" key as you click on an "extension > arrow" -- this will make the expression governed by the extension arrow > become the argument of a function call.) > > -- Arithmetic Operator Precedence. > The arithmetic operators (+ - * / // \\ and min and max) now have > more conventional precedence; i.e., multiplication and > division are now "stronger" than addition and > subtraction. (See below under "Notes on Compatibility" for more > details.) > > -- "RepeatTimes" tile. > A tile to write a simple loop is provided. > > -- Display Scaling. > We think it useful to offer a "standard", normalized screen size for > users > on non-XO platforms, so that a project made on one computer can have a > consistent appearance across a broad range of computers with varying > display > sizes and screen resolutions. Because the XO has a screen with 1200 x > 900 > pixels, this was chosen as the "standard" size. On a computer with a > different display resolution, 1200 x 900 pixels are scaled to fit in t= he > display. If the actual display size is vastly different from 1200 x > 900, the > scaling may not look very nice; in such cases, scaling can be > turned off from the menu bar. > > -- The Online Help System ("Quick Guides") > There are now over 60 help guides included in the system. Click on t= he > question mark button in the menu bar to see them. They can also be > printed as a single PDF file found on the Squeakland and Etoys/olpc > websites. > > -- Polygon Vertices. > In a Polygon, the vertices are accessible from tile scripting. > Visit the polygon category in the viewer of a Polygon. > > -- World Stethoscope. > World Stethoscope, a tool to use the input from external sensor devices > is included. > > -- Event Theatre. > A tool that provides a better way to record and play back a > user's actions. This can be used to create small snippets of tutorial= s; > voice-over can be added later, and there is also an "Event-Roll" tool > for modest > after-the-fact editing of such recordings. > > -- A New Generation of the Particle System (aka "Kedama"). > Kedama has been entirely rewritten for this release. The new version = is > faster > in most cases, and there are semantic changes as well -- see more > details in the > compatibility section below.) > > -- All Players Tool. > The tools labeled "Players" in the Supplies provides a list of all > players > in the current project. > > -- Book Page Reverting. > Book pages can be made revertable. Book pages can be marked as > revertable, and such pages can be reverted to the state when the > book was last saved into a project. > > -- More Sound Compression Options. > In the Sound Recorder, there are choices for Sound Compression. > > "New UI Changes" > > -- Bigger and More Consistent Fonts and Buttons. > In general, the tools have been redesigned for screens with a higher > resolution. Larger fonts are used, and buttons in viewers, scriptors, > and other > tools have now been made more uniform. > > -- Stationary Navigator Menu Bar at the Top. > Instead of having an orange pop-in/pop-out navigator bar at the bottom > of the > screen, the navigator bar is now located at the top of screen, and is > stationary. > Type alt-RETURN at any time to show or hide it. The new Navigator > follows the > design of the OLPC's UI specification, but we took the liberty to make > it narrow, > and change its color. > > -- New Supplies. > Click on the "treasure box" in the navigator menu bar at the top of the > screen to > open or close the new "Supplies" flap. You can resize the flap by > dragging its > bottom gray edge. > > -- Script Editor ("scriptor") Redesign. > Layout, colors, proportions, menus, and fonts have all been changed. > A "Gold Box" has been added -- click on it to get a palette of useful > tiles; click > on any item in the palette to get a copy of it for use in your script. > > -- Better Drop Zone Feedback in Scriptors. > The green drop zone that shows when dragging over a script is > greatly improved. > > -- Right Click for Halo. > On Windows, the default is changed so that right mouse button > brings up the halo. > > -- Opening Screen. > The start-up screen now provides links to tutorials and example > projects. > > "Notes on Compatibility" > > Most projects created in an older "Squeakland" version should load and wo= rk > fine in the new system. (However, projects created in the new etoys syst= em > will *not* be > usable in any older Squeakland version.) > > A few old projects may exhibit different behavior when loaded into the new > system. Here are some things to watch out for: > > - Because of the arithmetic operator precedence change, a script > that contains a long chain of arithmetic may produce different > results; e.g., "3 * 4 + 5" used to be interpreted as "3 * (4 + 5)" > and the result was 27, but now it is "(3 * 4) + 5" and the result is > 17. Such a script should be editted (perhaps adding the > "parenthesis" described above) to be properly interpreted. > > - The size and look of scriptors and viewers will change upon > loading. The new shapes may hide other carefully located > objects, and if the project depends on the specific sizes of these > tools, it may not work in the same way. > > - The changes to Kedama are great enough that, although an old project > with Kedama > may load and may even run acceptably, it is guaranteed that editing an > old > project in the new release does not work. For proper migration of any > Kedama > project, the project should be built afresh in the new system; > additionally, > the semantics change may require some changes to the project's scripts. > This > only applies to projects that have the small window where one script > controls > hundreds of tiny turtles and patches. > > All in all, we hope this version will be seen as a great opportunity to > redo existing interesting projects, if needed. Such projects can be shar= ed > among the millions of of Etoys users including XO users. > > We hope that by using Etoys, you, or your children will learn more about > how our world works and have fun in the process! > > > _______________________________________________ > Squeakland mailing list > Squeakland@squeakland.org > http://lists.squeakland.org/mailman/listinfo/squeakland > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://vpri.org/pipermail/squeakland/attachments/20080921/07db9ff9/att= achment.htm From billkerr at gmail.com Sat Sep 20 22:29:22 2008 From: billkerr at gmail.com (Bill Kerr) Date: Sun Sep 21 02:55:00 2008 Subject: [Squeakland] Re: new etoys comments, questions In-Reply-To: <5d2dce520809201926x113c8bbuc7d248b30e2f6293@mail.gmail.com> References: <5d2dce520809201926x113c8bbuc7d248b30e2f6293@mail.gmail.com> Message-ID: <5d2dce520809202229h17e887cdmef6492dfb8777dea@mail.gmail.com> On Sun, Sep 21, 2008 at 12:26 PM, Bill Kerr wrote: > Some of the new features on etoys are great and / or look really > interesting. > > Here are some comments and questions about the new etoys (running on > Windows) based on a preliminary look: > > 1) Default saving goes to a non existent folder C:\My Pictures\My Squeak > and so saving fails. Solve this problem by holding down the mouse button = on > the Keep icon and then an option to navigate to a desired folder becomes > available. This is not explained on the balloon help of the Keep icon, > although it is explained on the balloon help of the Find icon. > > 2) Help: When you load the paint tools the Help fades out. You can click > the arrow to the next page but can't Jump to a different Help sequence for > the Paint tools. You have to close the Paint tools then Jump to a differe= nt > Help page and then reopen the Paint tools > > 3) Can't find a timer? The clock on a script has a tick rate, the default > is 8 ticks per second, but how can I program that to display a timer? > Found the elegant answer to this one in the racing car tutorials, project 6 > > 4) Show code textually is a nice feature - would be even better if you > could open the code window to reveal all the code at once - good for > learning by copying and pasting to other media > > 5) How do you set the "preserve trash" preference mentioned in the trash > can help balloon? > > 6) There doesn't appear to be a version number? > 7) When one car wins a race is it possible to announce who has won, similar to the pop up help balloons? -------------- next part -------------- An HTML attachment was scrubbed... URL: http://vpri.org/pipermail/squeakland/attachments/20080921/7ea5cba3/att= achment-0001.htm From hilaire at ofset.org Sun Sep 21 00:06:16 2008 From: hilaire at ofset.org (Hilaire Fernandes) Date: Sun Sep 21 02:55:00 2008 Subject: [Squeakland] Windows and Linux does not produce the same .pr files Message-ID: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> When I load DrGeo pr file (http://download.gna.org/istoa/drgeo/) and save it again under Etoys, I have different result when I use Windows or Linux image. 1. The format seems to be different (check both .pr file at http://download.gna.org/istoa/drgeo/) 2. The one produced from the linux etoys is smaller and broken: the pr. cannot be reloaded, get a syntax error 3. the one produced with the etoys windows is just fine Now when I take the windows image and use it in linux I can get proper .pr file I did not succeed to use the linux image with my stock VM: missing primitive It may look like an image problem with the linux version. I have not tested under the XO with latest build what is happening (if loading/saving/reloading is ok) -- http://blog.ofset.org/hilaire From karlramberg at gmail.com Sun Sep 21 04:06:23 2008 From: karlramberg at gmail.com (karl ramberg) Date: Sun Sep 21 08:27:28 2008 Subject: [Squeakland] new etoys comments, questions In-Reply-To: <5d2dce520809201926x113c8bbuc7d248b30e2f6293@mail.gmail.com> References: <5d2dce520809201926x113c8bbuc7d248b30e2f6293@mail.gmail.com> Message-ID: On 9/21/08, Bill Kerr wrote: > Some of the new features on etoys are great and / or look really > interesting. > > Here are some comments and questions about the new etoys (running on > Windows) based on a preliminary look: > > 1) Default saving goes to a non existent folder C:\My Pictures\My Squeak and > so saving fails. Solve this problem by holding down the mouse button on the > Keep icon and then an option to navigate to a desired folder becomes > available. This is not explained on the balloon help of the Keep icon, > although it is explained on the balloon help of the Find icon. > > 2) Help: When you load the paint tools the Help fades out. You can click the > arrow to the next page but can't Jump to a different Help sequence for the > Paint tools. You have to close the Paint tools then Jump to a different Help > page and then reopen the Paint tools Sounds like a bugish usability issue. It should be looked into. > > 3) Can't find a timer? The clock on a script has a tick rate, the default is > 8 ticks per second, but how can I program that to display a timer? Holding down the mousebutton on the ticker brings up a menu. Also the Digital clock in Objects tool is scriptable. > > 4) Show code textually is a nice feature - would be even better if you could > open the code window to reveal all the code at once - good for learning by > copying and pasting to other media There used to be options to this in the Viewer flap menu, up in right corner. > > 5) How do you set the "preserve trash" preference mentioned in the trash can > help balloon? I noticed this one too yesterday. We should either have a simplified Preference tool or remove the reference to it. > > 6) There doesn't appear to be a version number? Projects are given a new version number on each save, and you usually only see the latest in the default etoy tools. Branching a project is therefor easiest to maintain by being explicit and giving it a new name karl > > On Fri, Sep 12, 2008 at 4:30 AM, Kim Rose wrote: > >> Release Notes - Etoys -September 2008 >> >> These notes accompany the download of Etoys available via >> www.squeakland.org as of September 11, 2008. In the past, the system has >> often been referred to as "Squeak", but to help distinguish it from other >> versions of Squeak, we will refer to the version now available on the >> website simply as "Etoys." >> >> The team at Viewpoints Research Institute (VPRI) has been working on the >> "Etoys" activity for the OLPC (One Laptop per Child) "XO" platform. We >> started from the previous version of "Squeakland Squeak", then added new >> features and made many bug fixes, performance improvements, and visual >> tweaks. >> >> VPRI has decided to release the Etoys activity for the XO as the >> "universal" Etoys version for all platforms. Advantages include: >> 1) Two years of work have gone into improving Etoys overall; >> 2) Etoys will be identical on the XO, Windows, Macintosh and Linux >> operating systems; >> 3) The new features, enhancements, and fixes will be beneficial to >> everyone. >> >> In this way, all users of the XO and other platforms will be "compatible" >> and be able to share their projects and documentation. >> >> Below is a list of "New Features", "New UI Changes", and "Notes on >> Compatibility". >> >> "New Features" >> >> -- Functions. >> There are now over a dozen mathematical functions available for >> use in arithmetic expressions in scripts, in addition to the arithmetic >> operators. (Click on the golden treasure box of a script editor, drag >> out an "abs" tile, drop it on any numeric-valued tile or phrase in a >> script, and then (unless you actually want "abs") choose the actual >> function name you desire from the menu that shows up when you click on >> it. There is also a choice called "parenthesis", which serves to put a >> subexpression within parentheses, in order to influence order of >> evaluation. >> (There is also a way to "wrap" an existing numeric tile expression in a >> function, by holding down the "shift" key as you click on an "extension >> arrow" -- this will make the expression governed by the extension arrow >> become the argument of a function call.) >> >> -- Arithmetic Operator Precedence. >> The arithmetic operators (+ - * / // \\ and min and max) now have >> more conventional precedence; i.e., multiplication and >> division are now "stronger" than addition and >> subtraction. (See below under "Notes on Compatibility" for more >> details.) >> >> -- "RepeatTimes" tile. >> A tile to write a simple loop is provided. >> >> -- Display Scaling. >> We think it useful to offer a "standard", normalized screen size for >> users >> on non-XO platforms, so that a project made on one computer can have a >> consistent appearance across a broad range of computers with varying >> display >> sizes and screen resolutions. Because the XO has a screen with 1200 x >> 900 >> pixels, this was chosen as the "standard" size. On a computer with a >> different display resolution, 1200 x 900 pixels are scaled to fit in >> the >> display. If the actual display size is vastly different from 1200 x >> 900, the >> scaling may not look very nice; in such cases, scaling can be >> turned off from the menu bar. >> >> -- The Online Help System ("Quick Guides") >> There are now over 60 help guides included in the system. Click on >> the >> question mark button in the menu bar to see them. They can also be >> printed as a single PDF file found on the Squeakland and Etoys/olpc >> websites. >> >> -- Polygon Vertices. >> In a Polygon, the vertices are accessible from tile scripting. >> Visit the polygon category in the viewer of a Polygon. >> >> -- World Stethoscope. >> World Stethoscope, a tool to use the input from external sensor devices >> is included. >> >> -- Event Theatre. >> A tool that provides a better way to record and play back a >> user's actions. This can be used to create small snippets of >> tutorials; >> voice-over can be added later, and there is also an "Event-Roll" tool >> for modest >> after-the-fact editing of such recordings. >> >> -- A New Generation of the Particle System (aka "Kedama"). >> Kedama has been entirely rewritten for this release. The new version >> is >> faster >> in most cases, and there are semantic changes as well -- see more >> details in the >> compatibility section below.) >> >> -- All Players Tool. >> The tools labeled "Players" in the Supplies provides a list of all >> players >> in the current project. >> >> -- Book Page Reverting. >> Book pages can be made revertable. Book pages can be marked as >> revertable, and such pages can be reverted to the state when the >> book was last saved into a project. >> >> -- More Sound Compression Options. >> In the Sound Recorder, there are choices for Sound Compression. >> >> "New UI Changes" >> >> -- Bigger and More Consistent Fonts and Buttons. >> In general, the tools have been redesigned for screens with a higher >> resolution. Larger fonts are used, and buttons in viewers, scriptors, >> and other >> tools have now been made more uniform. >> >> -- Stationary Navigator Menu Bar at the Top. >> Instead of having an orange pop-in/pop-out navigator bar at the bottom >> of the >> screen, the navigator bar is now located at the top of screen, and is >> stationary. >> Type alt-RETURN at any time to show or hide it. The new Navigator >> follows the >> design of the OLPC's UI specification, but we took the liberty to make >> it narrow, >> and change its color. >> >> -- New Supplies. >> Click on the "treasure box" in the navigator menu bar at the top of the >> screen to >> open or close the new "Supplies" flap. You can resize the flap by >> dragging its >> bottom gray edge. >> >> -- Script Editor ("scriptor") Redesign. >> Layout, colors, proportions, menus, and fonts have all been changed. >> A "Gold Box" has been added -- click on it to get a palette of useful >> tiles; click >> on any item in the palette to get a copy of it for use in your script. >> >> -- Better Drop Zone Feedback in Scriptors. >> The green drop zone that shows when dragging over a script is >> greatly improved. >> >> -- Right Click for Halo. >> On Windows, the default is changed so that right mouse button >> brings up the halo. >> >> -- Opening Screen. >> The start-up screen now provides links to tutorials and example >> projects. >> >> "Notes on Compatibility" >> >> Most projects created in an older "Squeakland" version should load and >> work >> fine in the new system. (However, projects created in the new etoys >> system >> will *not* be >> usable in any older Squeakland version.) >> >> A few old projects may exhibit different behavior when loaded into the new >> system. Here are some things to watch out for: >> >> - Because of the arithmetic operator precedence change, a script >> that contains a long chain of arithmetic may produce different >> results; e.g., "3 * 4 + 5" used to be interpreted as "3 * (4 + 5)" >> and the result was 27, but now it is "(3 * 4) + 5" and the result is >> 17. Such a script should be editted (perhaps adding the >> "parenthesis" described above) to be properly interpreted. >> >> - The size and look of scriptors and viewers will change upon >> loading. The new shapes may hide other carefully located >> objects, and if the project depends on the specific sizes of these >> tools, it may not work in the same way. >> >> - The changes to Kedama are great enough that, although an old project >> with Kedama >> may load and may even run acceptably, it is guaranteed that editing an >> old >> project in the new release does not work. For proper migration of any >> Kedama >> project, the project should be built afresh in the new system; >> additionally, >> the semantics change may require some changes to the project's scripts. >> This >> only applies to projects that have the small window where one script >> controls >> hundreds of tiny turtles and patches. >> >> All in all, we hope this version will be seen as a great opportunity to >> redo existing interesting projects, if needed. Such projects can be >> shared >> among the millions of of Etoys users including XO users. >> >> We hope that by using Etoys, you, or your children will learn more about >> how our world works and have fun in the process! >> >> >> _______________________________________________ >> Squeakland mailing list >> Squeakland@squeakland.org >> http://lists.squeakland.org/mailman/listinfo/squeakland >> > From karlramberg at gmail.com Sun Sep 21 07:39:51 2008 From: karlramberg at gmail.com (Karl Ramberg) Date: Sun Sep 21 08:27:28 2008 Subject: [Squeakland] Windows and Linux does not produce the same .pr files In-Reply-To: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> References: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> Message-ID: <48D65CB7.9070304@gmail.com> Hilaire Fernandes wrote: > When I load DrGeo pr file (http://download.gna.org/istoa/drgeo/) and > save it again under Etoys, I have different result when I use Windows > or Linux image. > > 1. The format seems to be different (check both .pr file at > http://download.gna.org/istoa/drgeo/) > 2. The one produced from the linux etoys is smaller and broken: the > pr. cannot be reloaded, get a syntax error > 3. the one produced with the etoys windows is just fine > > Now when I take the windows image and use it in linux I can get proper .pr file > I did not succeed to use the linux image with my stock VM: missing primitive > > It may look like an image problem with the linux version. > > I have not tested under the XO with latest build what is happening (if > loading/saving/reloading is ok) I loaded the project on the XO made a triangle and saved it. Loading again gives a syntax error, but if I proceed the syntax error it loads fine. (Proceed by right click on the red text in the syntax error window.) I'm not sure what is going on. Karl From m.rueger at acm.org Sun Sep 21 08:26:32 2008 From: m.rueger at acm.org (Michael Rueger) Date: Sun Sep 21 08:27:29 2008 Subject: [Squeakland] new etoys comments, questions In-Reply-To: <5d2dce520809201926x113c8bbuc7d248b30e2f6293@mail.gmail.com> References: <5d2dce520809201926x113c8bbuc7d248b30e2f6293@mail.gmail.com> Message-ID: <48D667A8.5000009@acm.org> Bill Kerr wrote: > Some of the new features on etoys are great and / or look really > interesting. > > Here are some comments and questions about the new etoys (running on > Windows) based on a preliminary look: > > 1) Default saving goes to a non existent folder C:\My Pictures\My Squeak > and so saving fails. Solve this problem by holding down the mouse button > on the Keep icon and then an option to navigate to a desired folder > becomes available. This is not explained on the balloon help of the Keep > icon, although it is explained on the balloon help of the Find icon. You mean saving a project tries to save in that location? Which Windows and etoys version are you using? Did you start it standalone or in the browser? Michael From scott.wallace at squeakland.org Sun Sep 21 13:08:18 2008 From: scott.wallace at squeakland.org (Scott Wallace) Date: Sun Sep 21 13:10:20 2008 Subject: [Squeakland] new etoys comments, questions In-Reply-To: <5d2dce520809201926x113c8bbuc7d248b30e2f6293@mail.gmail.com> References: <5d2dce520809201926x113c8bbuc7d248b30e2f6293@mail.gmail.com> Message-ID: <02D023B2-6985-485E-A245-FE8DC532C0A4@squeakland.org> Hi Bill, > 4) Show code textually is a nice feature - would be even better if > you could open the code window to reveal all the code at once - good > for learning by copying and pasting to other media To see the textual versions of all scripts of all the players in the project, in a single scrolling galley, use "summary of scripts", found in the "authoring tools" menu (obtainable via the world's halo menu.) To see them presented in a conventional Smalltalk message-list, use "browser for scripts", also in the "authoring tools" menu. To see the textual versions of a single player's scripts, presented in a message-list, choose "browse class" from the more... branch of the menu at the top of a Viewer for the object. The two authoring-tools-menu items are only offered if the "eToyFriendly" preference is set to false. To set it that way, see the next item... > 5) How do you set the "preserve trash" preference mentioned in the > trash can help balloon? Open the Preferences tool (from world's halo menu), type a keyword (such as "trash" or "eToy") into the Search pane, hit the return key and you'll see buttons for all preferences matching the keyword. Click on a checkbox to toggle the value. HTH, -- Scott From billkerr at gmail.com Mon Sep 22 00:10:17 2008 From: billkerr at gmail.com (Bill Kerr) Date: Mon Sep 22 01:04:29 2008 Subject: [Squeakland] Saving in etoys Message-ID: <5d2dce520809220010of9503a5r4ae1a140d07ae8bf@mail.gmail.com> On Mon, Sep 22, 2008 at 1:26 AM, Michael Rueger wrote: > Bill Kerr wrote: > >> Some of the new features on etoys are great and / or look really >> interesting. >> >> Here are some comments and questions about the new etoys (running on >> Windows) based on a preliminary look: >> >> 1) Default saving goes to a non existent folder C:\My Pictures\My Squeak >> and so saving fails. Solve this problem by holding down the mouse button= on >> the Keep icon and then an option to navigate to a desired folder becomes >> available. This is not explained on the balloon help of the Keep icon, >> although it is explained on the balloon help of the Find icon. >> > > You mean saving a project tries to save in that location? > Which Windows and etoys version are you using? > Did you start it standalone or in the browser? Sorry, I was mistaken about saving in a non existent folder and failing to save. It was confusing though because the folder was 5 layers deep: C:\Documents and Settings\user\My Documents\ My Squeak\ Squeaklets I don't think this is a convenient default saving location and will cause confusion for those using Etoys for the first time. Here is what the beginner will have to do: Saving by just clicking on the Keep icon (not holding down mouse): - Save correctly, this requires clicking on the My Squeak folder - Note the path of the My Squeak folder is not shown, which makes it harder to locate later - Note that it saves in the Squeaklet folder, not the folder that you have to click on but a subfolder of the My Squeak folder. Actually the p= opup balloon says this, which is confusing language: "Save in the place speci= fied below, and in the Squeaklets folder on your local disc" Saving by clicking on Keep icon and holding down the mouse: - How would a new user know to hold down the mouse? It is not mentioned in the balloon help for the Keep icon - I don't see any difference than the Publish and the Publish As... options. I would have thought that Publish As... would offer folders with paths - Click on Publish to Different Server. For me that option implies publishing on a network but actually it is what you have to do to obtain= the folder with path options - Publish This Project window does not offer an option to create your own new folder This is not user friendly saving -------------- next part -------------- An HTML attachment was scrubbed... URL: http://vpri.org/pipermail/squeakland/attachments/20080922/ccf14228/att= achment.htm From billkerr at gmail.com Mon Sep 22 00:39:59 2008 From: billkerr at gmail.com (Bill Kerr) Date: Mon Sep 22 01:04:29 2008 Subject: [Squeakland] version number Message-ID: <5d2dce520809220039r11930f97s49300d3b76e4ed8e@mail.gmail.com> On Sun, Sep 21, 2008 at 9:06 PM, karl ramberg wrote: > On 9/21/08, Bill Kerr wrote: > > 6) There doesn't appear to be a version number? > Projects are given a new version number on each save, and you usually > only see the latest in the default etoy tools. Branching a project is > therefor easiest to maintain by being explicit and giving it a new > name Most software I use has an About button which tells you the version number of the whole package. It can be handy to know which version you are using, especially when discussing compatibility issues. I looked in the etoys folder, it's not there either. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://vpri.org/pipermail/squeakland/attachments/20080922/0eca0920/att= achment.htm From yoshiki at vpri.org Mon Sep 22 12:03:36 2008 From: yoshiki at vpri.org (Yoshiki Ohshima) Date: Mon Sep 22 15:48:47 2008 Subject: [Squeakland] Saving in etoys In-Reply-To: <5d2dce520809220010of9503a5r4ae1a140d07ae8bf@mail.gmail.com> References: <5d2dce520809220010of9503a5r4ae1a140d07ae8bf@mail.gmail.com> Message-ID: At Mon, 22 Sep 2008 17:10:17 +1000, Bill Kerr wrote: > > Sorry, I was mistaken about saving in a non existent folder and failing to save. It was confusing though because the > folder was 5 layers deep: > C:\Documents and Settings\user\My Documents\ My Squeak\ Squeaklets > > I don't think this is a convenient default saving location and will cause confusion for those using Etoys for the first > time. Here is what the beginner will have to do: When you save, it should create another (real) copy of the .pr file, at the location you or the system specifies; It should be under ...\My Documents\Etoys. Do you see it? "Squeaklets" is used for storing temporary data and the user shouldn't be concerned with it. (We should clean it up.) You started Etoys as a standalone application by clicking the Etoys application icon, right? We have a problem on certain combination of these things, and some user directory folder ended up with the old "My Squeak" location. > Saving by just clicking on the Keep icon (not holding down mouse): > > ? Save correctly, this requires clicking on the My Squeak folder That would be a bug. It shouldn't show "My Squeak" (anymore). > ? Note the path of the My Squeak folder is not shown, which makes it harder to locate later > ? Note that it saves in the Squeaklet folder, not the folder that you have to click on but a subfolder of the My > Squeak folder. Actually the popup balloon says this, which is confusing language: "Save in the place specified > below, and in the Squeaklets folder on your local disc" Yes, that sounds wrong. > Saving by clicking on Keep icon and holding down the mouse: > > ? How would a new user know to hold down the mouse? It is not mentioned in the balloon help for the Keep icon > ? I don't see any difference than the Publish and the Publish As... options. I would have thought that Publish As... > would offer folders with paths > ? Click on Publish to Different Server. For me that option implies publishing on a network but actually it is what you > have to do to obtain the folder with path options > ? Publish This Project window does not offer an option to create your own new folder Thank you for the suggestions. Yes, the default should work and the menu item names should be cleaned up. -- Yoshiki From hilaire at ofset.org Mon Sep 22 12:15:20 2008 From: hilaire at ofset.org (Hilaire Fernandes) Date: Mon Sep 22 15:48:47 2008 Subject: [Squeakland] Windows and Linux does not produce the same .pr files In-Reply-To: <48D65CB7.9070304@gmail.com> References: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> <48D65CB7.9070304@gmail.com> Message-ID: <7ac6e0530809221215k2c014894h56866253b0113f4b@mail.gmail.com> 2008/9/21 Karl Ramberg : >> When I load DrGeo pr file (http://download.gna.org/istoa/drgeo/) and >> save it again under Etoys, I have different result when I use Windows >> or Linux image. Me either... Hilaire From karlramberg at gmail.com Mon Sep 22 13:16:54 2008 From: karlramberg at gmail.com (karl ramberg) Date: Mon Sep 22 15:48:48 2008 Subject: [Squeakland] Re: version number In-Reply-To: <5d2dce520809220039r11930f97s49300d3b76e4ed8e@mail.gmail.com> References: <5d2dce520809220039r11930f97s49300d3b76e4ed8e@mail.gmail.com> Message-ID: Ah, that is right, Etoys should have a about button. Karl On 9/22/08, Bill Kerr wrote: > On Sun, Sep 21, 2008 at 9:06 PM, karl ramberg wrote: > >> On 9/21/08, Bill Kerr wrote: >> >> 6) There doesn't appear to be a version number? >> Projects are given a new version number on each save, and you usually >> only see the latest in the default etoy tools. Branching a project is >> therefor easiest to maintain by being explicit and giving it a new >> name > > > Most software I use has an About button which tells you the version number > of the whole package. It can be handy to know which version you are using, > especially when discussing compatibility issues. I looked in the etoys > folder, it's not there either. > From yoshiki at vpri.org Mon Sep 22 16:25:54 2008 From: yoshiki at vpri.org (Yoshiki Ohshima) Date: Mon Sep 22 16:26:35 2008 Subject: [Squeakland] Windows and Linux does not produce the same .pr files In-Reply-To: <48D65CB7.9070304@gmail.com> References: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> <48D65CB7.9070304@gmail.com> Message-ID: At Sun, 21 Sep 2008 16:39:51 +0200, Karl Ramberg wrote: > > Hilaire Fernandes wrote: > > When I load DrGeo pr file (http://download.gna.org/istoa/drgeo/) and > > save it again under Etoys, I have different result when I use Windows > > or Linux image. > > > > 1. The format seems to be different (check both .pr file at > > http://download.gna.org/istoa/drgeo/) > > 2. The one produced from the linux etoys is smaller and broken: the > > pr. cannot be reloaded, get a syntax error Yes, and that seems to be a legitimate syntax error. What are the versions of these images? I tried it on the latest Etoys on my Fedora 9 and it seems to be working as it should be, if I start from DrGeoII.pr and not -buggy.pr one. Yes, I saved the project file with some content on Fedora 9 with fully updated etoys-dev.image, and restart the image and load the project and it worked. (and arcTan2: method is there.) The linux installation from the site may have a problem. And what is the language setting of your Linux installation? The image files won't be bit-identical, even on the same platform. But it shouldn't cause any problem. > > Now when I take the windows image and use it in linux I can get proper .pr file > > I did not succeed to use the linux image with my stock VM: missing primitive > > > > It may look like an image problem with the linux version. It should not require any special primitive. -- Yoshiki From scott.wallace at squeakland.org Mon Sep 22 16:32:50 2008 From: scott.wallace at squeakland.org (Scott Wallace) Date: Mon Sep 22 16:33:24 2008 Subject: [Squeakland] version number In-Reply-To: <5d2dce520809220039r11930f97s49300d3b76e4ed8e@mail.gmail.com> References: <5d2dce520809220039r11930f97s49300d3b76e4ed8e@mail.gmail.com> Message-ID: <67E28D7F-5CE8-4C58-82FB-0068B1527F8F@squeakland.org> On Sep 22, 2008, at 12:39 AM, Bill Kerr wrote: > > Most software I use has an About button which tells you the version > number of the whole package. It can be handy to know which version > you are using, especially when discussing compatibility issues. I > looked in the etoys folder, it's not there either. Bring up the halo for the "world" (by right-clicking/cmd-clicking on an empty area of your Squeak desktop,) then click on the menu icon to get the "world" menu. The first item in that menu is "about this system", which reports the system name and version number. Regards, -- Scott From hilaire at ofset.org Mon Sep 22 23:49:46 2008 From: hilaire at ofset.org (Hilaire Fernandes) Date: Tue Sep 23 06:16:20 2008 Subject: [Squeakland] Windows and Linux does not produce the same .pr files In-Reply-To: References: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> <48D65CB7.9070304@gmail.com> Message-ID: <7ac6e0530809222349j5dfa0ac9y664f512f02d9643c@mail.gmail.com> 2008/9/23 Yoshiki Ohshima : > At Sun, 21 Sep 2008 16:39:51 +0200, > Karl Ramberg wrote: >> >> Hilaire Fernandes wrote: >> > When I load DrGeo pr file (http://download.gna.org/istoa/drgeo/) and >> > save it again under Etoys, I have different result when I use Windows >> > or Linux image. >> > >> > 1. The format seems to be different (check both .pr file at >> > http://download.gna.org/istoa/drgeo/) >> > 2. The one produced from the linux etoys is smaller and broken: the >> > pr. cannot be reloaded, get a syntax error > > Yes, and that seems to be a legitimate syntax error. What are the > versions of these images? I tried it on the latest Etoys on my Fedora > 9 and it seems to be working as it should be, if I start from > DrGeoII.pr and not -buggy.pr one. Yes, I saved the project file with > some content on Fedora 9 with fully updated etoys-dev.image, and > restart the image and load the project and it worked. (and arcTan2: > method is there.) > > The linux installation from the site may have a problem. And what > is the language setting of your Linux installation? It is French; but the .pr does not come with language catalog (another problem to fix) Now, I think it would be just easier if I could provide a mechanism to let the user install DrGeo permanently in the Image. This will solve the other issue like slow to load drgeo project files. Do you know any preferred way to do that? I know the SAR way to do it as proposed by Jos?, so I may look at it now and drop the .pr distribution. Hilaire -- http://blog.ofset.org/hilaire From bert at freudenbergs.de Tue Sep 23 07:00:22 2008 From: bert at freudenbergs.de (Bert Freudenberg) Date: Tue Sep 23 07:42:39 2008 Subject: [Squeakland] Windows and Linux does not produce the same .pr files In-Reply-To: <7ac6e0530809222349j5dfa0ac9y664f512f02d9643c@mail.gmail.com> References: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> <48D65CB7.9070304@gmail.com> <7ac6e0530809222349j5dfa0ac9y664f512f02d9643c@mail.gmail.com> Message-ID: Am 22.09.2008 um 23:49 schrieb Hilaire Fernandes: > Now, I think it would be just easier if I could provide a mechanism to > let the user install DrGeo permanently in the Image. This will solve > the other issue like slow to load drgeo project files. > Do you know any preferred way to do that? > I know the SAR way to do it as proposed by Jos?, so I may look at it > now and drop the .pr distribution. Well, the actual problem I see is that it's sub-optimal to always save the DrGeo code with any pr file. This was just the simplest way to do it. The code should always be loaded from the DrGeo bundle, whereas a saved project should be just the DrGeo figure. Loadable extensions like DrGeo could be much better supported by Etoys, but there has been no time to work on that from the core developers yet. - Bert - From hilaire at ofset.org Tue Sep 23 07:22:28 2008 From: hilaire at ofset.org (Hilaire Fernandes) Date: Tue Sep 23 07:42:39 2008 Subject: [Squeakland] Windows and Linux does not produce the same .pr files In-Reply-To: References: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> <48D65CB7.9070304@gmail.com> <7ac6e0530809222349j5dfa0ac9y664f512f02d9643c@mail.gmail.com> Message-ID: <7ac6e0530809230722u4ceb4524k34fccc4dc5aaff13@mail.gmail.com> An easy solution would be to include the Drgeo directly in the image. This will solve all the problem and it will be just fine for me. Will it be ok for you? Hilaire 2008/9/23 Bert Freudenberg : > > Am 22.09.2008 um 23:49 schrieb Hilaire Fernandes: >> >> Now, I think it would be just easier if I could provide a mechanism to >> let the user install DrGeo permanently in the Image. This will solve >> the other issue like slow to load drgeo project files. >> Do you know any preferred way to do that? >> I know the SAR way to do it as proposed by Jos?, so I may look at it >> now and drop the .pr distribution. > > > Well, the actual problem I see is that it's sub-optimal to always save the > DrGeo code with any pr file. This was just the simplest way to do it. > > The code should always be loaded from the DrGeo bundle, whereas a saved > project should be just the DrGeo figure. > > Loadable extensions like DrGeo could be much better supported by Etoys, but > there has been no time to work on that from the core developers yet. > > - Bert - > > > -- http://blog.ofset.org/hilaire From bert at freudenbergs.de Tue Sep 23 07:42:36 2008 From: bert at freudenbergs.de (Bert Freudenberg) Date: Tue Sep 23 07:42:40 2008 Subject: [Squeakland] Windows and Linux does not produce the same .pr files In-Reply-To: <7ac6e0530809230722u4ceb4524k34fccc4dc5aaff13@mail.gmail.com> References: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> <48D65CB7.9070304@gmail.com> <7ac6e0530809222349j5dfa0ac9y664f512f02d9643c@mail.gmail.com> <7ac6e0530809230722u4ceb4524k34fccc4dc5aaff13@mail.gmail.com> Message-ID: <72CF5903-5B53-42C4-8B3B-C2269B86647E@freudenbergs.de> Am 23.09.2008 um 07:22 schrieb Hilaire Fernandes: > An easy solution would be to include the Drgeo directly in the image. > This will solve all the problem and it will be just fine for me. > Will it be ok for you? Not at this point in the OLPC release cycle. The next release will be managed by Michael, he will surely comment. - Bert - From yoshiki at vpri.org Tue Sep 23 22:37:56 2008 From: yoshiki at vpri.org (Yoshiki Ohshima) Date: Tue Sep 23 23:45:55 2008 Subject: [Squeakland] Windows and Linux does not produce the same .pr files In-Reply-To: <72CF5903-5B53-42C4-8B3B-C2269B86647E@freudenbergs.de> References: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> <48D65CB7.9070304@gmail.com> <7ac6e0530809222349j5dfa0ac9y664f512f02d9643c@mail.gmail.com> <7ac6e0530809230722u4ceb4524k34fccc4dc5aaff13@mail.gmail.com> <72CF5903-5B53-42C4-8B3B-C2269B86647E@freudenbergs.de> Message-ID: At Tue, 23 Sep 2008 07:42:36 -0700, Bert Freudenberg wrote: > > > Am 23.09.2008 um 07:22 schrieb Hilaire Fernandes: > > > An easy solution would be to include the Drgeo directly in the image. > > This will solve all the problem and it will be just fine for me. > > Will it be ok for you? > > > Not at this point in the OLPC release cycle. The next release will be > managed by Michael, he will surely comment. Yes, and I'll be on the side of pursuading him to agree on that. -- Yoshiki From hilaire at ofset.org Wed Sep 24 02:13:39 2008 From: hilaire at ofset.org (Hilaire Fernandes) Date: Wed Sep 24 08:21:28 2008 Subject: [Squeakland] Windows and Linux does not produce the same .pr files In-Reply-To: <72CF5903-5B53-42C4-8B3B-C2269B86647E@freudenbergs.de> References: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> <48D65CB7.9070304@gmail.com> <7ac6e0530809222349j5dfa0ac9y664f512f02d9643c@mail.gmail.com> <7ac6e0530809230722u4ceb4524k34fccc4dc5aaff13@mail.gmail.com> <72CF5903-5B53-42C4-8B3B-C2269B86647E@freudenbergs.de> Message-ID: <7ac6e0530809240213h3688e278s50abb0109d17ba1c@mail.gmail.com> 2008/9/23 Bert Freudenberg : > > Am 23.09.2008 um 07:22 schrieb Hilaire Fernandes: > >> An easy solution would be to include the Drgeo directly in the image. >> This will solve all the problem and it will be just fine for me. >> Will it be ok for you? > > > Not at this point in the OLPC release cycle. The next release will be > managed by Michael, he will surely comment. Thanks for this clear answer. I appreciate it. As I am concerned, I really have to pause DrGeoII development until next summer, I have other duty to work on. In the meantime many think may have changed in the overall Squeak community, and at this time I may decide to port to Pharo and its new UI, so it will make it definitively incompatible with Etoys. Bye, Hilaire -- http://blog.ofset.org/hilaire From hilaire at ofset.org Wed Sep 24 02:14:06 2008 From: hilaire at ofset.org (Hilaire Fernandes) Date: Wed Sep 24 08:21:28 2008 Subject: [Squeakland] Windows and Linux does not produce the same .pr files In-Reply-To: <72CF5903-5B53-42C4-8B3B-C2269B86647E@freudenbergs.de> References: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> <48D65CB7.9070304@gmail.com> <7ac6e0530809222349j5dfa0ac9y664f512f02d9643c@mail.gmail.com> <7ac6e0530809230722u4ceb4524k34fccc4dc5aaff13@mail.gmail.com> <72CF5903-5B53-42C4-8B3B-C2269B86647E@freudenbergs.de> Message-ID: <7ac6e0530809240214i220b44c0nd413803d8372c9c8@mail.gmail.com> 2008/9/23 Bert Freudenberg : > > Am 23.09.2008 um 07:22 schrieb Hilaire Fernandes: > >> An easy solution would be to include the Drgeo directly in the image. >> This will solve all the problem and it will be just fine for me. >> Will it be ok for you? > > > Not at this point in the OLPC release cycle. The next release will be > managed by Michael, he will surely comment. Thanks for this clear answer. I appreciate it. As I am concerned, I really have to pause DrGeoII development until next summer, I have other duty to work on. In the meantime many think may have changed in the overall Squeak community, and at this time I may decide to port to Pharo and its new UI, so it will make it definitively incompatible with Etoys. Bye, Hilaire -- http://blog.ofset.org/hilaire From m.slg at gmx.de Wed Sep 24 05:36:55 2008 From: m.slg at gmx.de (Markus Schlager) Date: Wed Sep 24 08:21:29 2008 Subject: [Squeakland] start script-tiles not displayed correctly In-Reply-To: <72CF5903-5B53-42C4-8B3B-C2269B86647E@freudenbergs.de> References: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> <48D65CB7.9070304@gmail.com> <7ac6e0530809222349j5dfa0ac9y664f512f02d9643c@mail.gmail.com> <7ac6e0530809230722u4ceb4524k34fccc4dc5aaff13@mail.gmail.com> <72CF5903-5B53-42C4-8B3B-C2269B86647E@freudenbergs.de> Message-ID: Hi all, Just a small bug I encountered while exploring the FishAndPlancton-project in the Gallery of Example Projects: Tiles like 'start script: script' don't display the script to be started. See for example Plancton>>initialSetup (Screenshot attached). Markus ----------------------------------------------- Markus Schlager m.slg@gmx.de -------------- next part -------------- A non-text attachment was scrubbed... Name: Plancton-initialSetup.png Type: image/png Size: 13369 bytes Desc: Url : http://vpri.org/pipermail/squeakland/attachments/20080924/166f8ec7/Plancton-initialSetup-0001.png From karlramberg at gmail.com Wed Sep 24 14:11:37 2008 From: karlramberg at gmail.com (karl ramberg) Date: Wed Sep 24 15:33:28 2008 Subject: [Squeakland] start script-tiles not displayed correctly In-Reply-To: References: <7ac6e0530809210006p37d91f06g55f984fd11c068e2@mail.gmail.com> <48D65CB7.9070304@gmail.com> <7ac6e0530809222349j5dfa0ac9y664f512f02d9643c@mail.gmail.com> <7ac6e0530809230722u4ceb4524k34fccc4dc5aaff13@mail.gmail.com> <72CF5903-5B53-42C4-8B3B-C2269B86647E@freudenbergs.de> Message-ID: I can confirm this bug. I did a quick review of the oter projects, here is a list of issues: SalmonSniff project uses old random tiles. The BetterMovieUI and BallDropAnalyzes use UI buttons that are too small on XO. BallDropAnalyzes have no reset for the little blue ball. SimpleSpring have a script with a tile variable with bad layout. RandomRacing uses old random tiles. Most number tiles in particle projects have a a few pix off layout. Desktop project is unfinished Karl On 9/24/08, Markus Schlager wrote: > Hi all, > > Just a small bug I encountered while exploring the FishAndPlancton-project > in the Gallery of Example Projects: > > Tiles like 'start script: script' don't display the script to be started. > See for example Plancton>>initialSetup (Screenshot attached). > > Markus > ----------------------------------------------- > Markus Schlager m.slg@gmx.de From m.slg at gmx.de Thu Sep 25 11:43:50 2008 From: m.slg at gmx.de (Markus Schlager) Date: Thu Sep 25 12:54:25 2008 Subject: [Squeakland] "player's" becomes "nil's"; value types Message-ID: Hi all, I encountered the following phenomenon, which IMO is quite irritating. It's about "player"-Tiles in scripts with a parameter (screenshots attached). I made an empty script with a player-typed parameter an added a basic method and varaiable-assignment (EllipseTalkTo1.png): Ellipse>>talkto: player Ellipse forward:5 Ellipse's heading :=0 Then I drag player-tiles off the parameter-area to replace the Ellipse-tiles (EllipseTalkTo2.png): Now it looks like Ellipse>>talkto: player Player forward:5 nil's heading :=0 It _should_ look like Ellipse>>talkto: player player forward:5 player's heading :=0 Then I change the parameter-type to sth. different and back (EllipseTalkTo3.png, EllipseTalkTo4.png): "Player" and "nil" become "dot": Ellipse>>talkto: player dot forward:5 dot heading :=0 The _should_ be: Ellipse>>talkto: player dot forward:5 dot's heading :=0 I repeat step two an drag 'player'-tiles to replace the 'dot'-tiles. Now it looks like (EllipseTalkTo5.png) Ellipse>>talkto: player Player forward:5 Player heading :=0 It _should_ look like Ellipse>>talkto: player player forward:5 player's heading :=0 So there are three problems: - Should "player" be capitalized everywhere or nowhere? - Why does "player's" become "nil's" at the beginning? - Why is "'s" missing from the moment at which "dot" appears? And finally I have a request from the point of localization: All value-types of variables or parameters should get marked translatable. At the moment this is true for 'Color' and 'Sound' only. Markus ----------------------------------------------- Markus Schlager m.slg@gmx.de -------------- next part -------------- A non-text attachment was scrubbed... Name: EllipseTalkTo5.png Type: image/png Size: 5037 bytes Desc: Url : http://vpri.org/pipermail/squeakland/attachments/20080925/68f0a6c5/EllipseTalkTo5-0001.png -------------- next part -------------- A non-text attachment was scrubbed... Name: EllipseTalkTo4.png Type: image/png Size: 4731 bytes Desc: Url : http://vpri.org/pipermail/squeakland/attachments/20080925/68f0a6c5/EllipseTalkTo4-0001.png -------------- next part -------------- A non-text attachment was scrubbed... Name: EllipseTalkTo3.png Type: image/png Size: 4659 bytes Desc: Url : http://vpri.org/pipermail/squeakland/attachments/20080925/68f0a6c5/EllipseTalkTo3-0001.png -------------- next part -------------- A non-text attachment was scrubbed... Name: EllipseTalkTo2.png Type: image/png Size: 4936 bytes Desc: Url : http://vpri.org/pipermail/squeakland/attachments/20080925/68f0a6c5/EllipseTalkTo2-0001.png -------------- next part -------------- A non-text attachment was scrubbed... Name: EllipseTalkTo1.png Type: image/png Size: 5075 bytes Desc: Url : http://vpri.org/pipermail/squeakland/attachments/20080925/68f0a6c5/EllipseTalkTo1-0001.png From kim.rose at vpri.org Fri Sep 26 06:11:39 2008 From: kim.rose at vpri.org (Kim Rose) Date: Fri Sep 26 08:07:37 2008 Subject: [Squeakland] Reminder - C5-09 Submission Deadline - Sept 30 Message-ID: <317A4109-E46E-4021-A646-55475CF66F81@vpri.org> Reminder: Submissions Due September 30, 2009 Call for Papers - C5-09 The Seventh International Conference on Creating, Connecting and Collaborating through Computing (C5 2009) January 19-22, 2009 Kyoto, Japan http://www.cm.is.ritsumei.ac.jp/c5-09/ Computers, networks, and other forms of technology are now pervasive in our information-based society. However, most users still function as passive consumers of technology. To evolve into a true knowledge society, it is critical that we transform computer-based human activities to engage users in the active process of creating, connecting, and collaborating together. The C5 conference is for researchers, technology developers, educators, and technology users who are concerned about developing and enabling human-oriented creation, connection, and collaboration processes. C5 is an international forum for presenting ongoing work as well as new work currently under development and for discussing future needs and directions in creative computing and multimedia authoring environments. We welcome equally the submission of technical papers and practitioner/experience reports for paper presentations. In addition, we have added workshops to the conference and are now soliciting proposals fro interactive workshops. Hosted in Japan, this conference builds on the successes and high standards held by previous C5 conferences: 2003-2005, 2007 in Kyoto (Japan), 2006 in Berkeley (USA), 2008 in Poitiers (France). Topics of Interest Topics of interest include but are not limited to: Development and applications of collaboration tools and environments User collaboration using 3D, multimedia, and animation objects Technologies for creating educational environments Computer-Supported Collaborative Learning (CSCL) and Technology- Enabled Learning (TEL) Computer-Supported Cooperative Work (CSCW), distributed work, and virtual teaming Hybrid technology activities, such as scientific experiments, instrumentations, participatory design (PD) or simulations , robots, and game playing Development of applications/content for non-traditional learning and support environments, including mentoring, role-playing, peer-to- peer, "teacherless" environments, low-cost and sustainable technologies (e.g. $100 laptop), and gerontechnology applications, among others. Applications and tools for education from K-12 through higher education, system design by children, digital library and search environment for children Conference sessions will include invited talks, including Dr. Alan Kay (Viewpoints Research Institute), recipient of the 2003 ACM Turing Award, Dr. Allison Druin, Human-Computer Interaction Lab, University of Maryland, as well as formal paper presentations, hands-on workshops, informal "un-conference" and "lightning" sessions and social and sightseeing events. Important Dates: Full paper submission: September 30, 2008 Notification of acceptance: November 14, 2008 Full paper camera-ready copies: December 15, 2008 From bert at freudenbergs.de Fri Sep 26 15:21:02 2008 From: bert at freudenbergs.de (Bert Freudenberg) Date: Fri Sep 26 20:49:24 2008 Subject: [Squeakland] "player's" becomes "nil's"; value types In-Reply-To: References: Message-ID: <9E8140DB-F4AF-477B-89FC-5D78D9B4B7AB@freudenbergs.de> Am 25.09.2008 um 11:43 schrieb Markus Schlager: > Hi all, > > I encountered the following phenomenon, which IMO is quite irritating. > It's about "player"-Tiles in scripts with a parameter (screenshots > attached). > > I made an empty script with a player-typed parameter an added a > basic method and varaiable-assignment (EllipseTalkTo1.png): > > Ellipse>>talkto: player > Ellipse forward:5 > Ellipse's heading :=0 > > Then I drag player-tiles off the parameter-area to replace the > Ellipse-tiles (EllipseTalkTo2.png): > > Now it looks like > > Ellipse>>talkto: player > Player forward:5 > nil's heading :=0 > > It _should_ look like > > Ellipse>>talkto: player > player forward:5 > player's heading :=0 > > Then I change the parameter-type to sth. different and back > (EllipseTalkTo3.png, EllipseTalkTo4.png): "Player" and "nil" become > "dot": > > Ellipse>>talkto: player > dot forward:5 > dot heading :=0 > > The _should_ be: > > Ellipse>>talkto: player > dot forward:5 > dot's heading :=0 > > I repeat step two an drag 'player'-tiles to replace the 'dot'-tiles. > Now it looks like (EllipseTalkTo5.png) > > Ellipse>>talkto: player > Player forward:5 > Player heading :=0 > > > It _should_ look like > > Ellipse>>talkto: player > player forward:5 > player's heading :=0 > > So there are three problems: > > - Should "player" be capitalized everywhere or nowhere? > - Why does "player's" become "nil's" at the beginning? > - Why is "'s" missing from the moment at which "dot" appears? > > And finally I have a request from the point of localization: All > value-types of variables or parameters should get marked > translatable. At the moment this is true for 'Color' and 'Sound' only. Thanks for the bug report. I've opened a few tickets: Parameter displays 'nil' in slot tile https://dev.laptop.org/ticket/8694 Possessive "s" goes missing https://dev.laptop.org/ticket/8695 Translate argument types https://dev.laptop.org/ticket/8696 Parameter tile capitalization inconsistent https://dev.laptop.org/ticket/8697 Btw, it's sufficient to report bugs in one list, not both. The etoys@lists.laptop.org list is more developer-oriented whereas the Squeakland list deals more with educational aspects. We should move the follow-up discussion of genuine bugs to the Etoys list. - Bert - From hilaire at ofset.org Sun Sep 28 13:13:02 2008 From: hilaire at ofset.org (Hilaire Fernandes) Date: Sun Sep 28 16:15:21 2008 Subject: [Squeakland] DrGeo II universal one-clic distribution Message-ID: <7ac6e0530809281313u32b0f689g5ae601b35dec38d4@mail.gmail.com> Dear all, I am glad to announce a new DrGeoII release with macro-construction and Smalltalk scripting, plus tons of bugs fixes. Dr. Geo II is an interactive geometry framework integrating with Smalltlak programm The new DrGeoII distribution is based on an universal one-clic distribution for GNU/Linux, Windows and Mac OSX. Please visit DrGeo web page to know more http://wiki.laptop.org/go/DrGeo The one-clic distribution can be directly downloaded from http://download.gna.org/istoa/drgeo/drgeo-oneclick.zip Hilaire -- http://blog.ofset.org/hilaire From kim.rose at vpri.org Mon Sep 29 10:55:42 2008 From: kim.rose at vpri.org (Kim Rose) Date: Mon Sep 29 18:28:37 2008 Subject: [Squeakland] Call for Papers - C5 - Extended Deadline! Message-ID: CALL FOR PAPERS ** Deadline Extended** - NOW OCTOBER 14, 2008 The Seventh International Conference on Creating, Connecting and Collaborating through Computing (C5 2009) January 19-22, 2009, Kyoto, Japan http://www.cm.is.ritsumei.ac.jp/c5-09/ Sponsored by Kyoto University Global COE (Centers of Excellence) Program: Informatics Education and Research Center for Knowledge-Circulating Society Viewpoints Research Institute European Smalltalk User Group Hewlett-Packard SCOPE Computers, networks, and other forms of technology are now pervasive in our information-based society. However, most users still function as passive consumers of technology. To evolve into a true knowledge society, it is critical that we transform computer-based human activities to engage users in the active process of creating, connecting, and collaborating together. The C5 conference is for researchers, technology developers, educators, and technology users who are concerned about developing and enabling human-oriented creation, connection, and collaboration processes. C5 is an international forum for presenting ongoing work as well as new work currently under development and for discussing future needs and directions in creative computing and multimedia authoring environments. We welcome equally the submission of technical papers and practitioner/experience reports for paper presentations. In addition, we have added workshops to the conference and are now soliciting proposals fro interactive workshops. Hosted in Japan, this conference builds on the successes and high standards held by previous C5 conferences: 2003-2005, 2007 in Kyoto (Japan), 2006 in Berkeley (USA), 2008 in Poitiers (France). TOPICS OF INTEREST Topics of interest include but are not limited to: - Development and applications of collaboration tools and environments - User collaboration using 3D, multimedia, and animation objects - Technologies for creating educational environments - Computer-Supported Collaborative Learning (CSCL) and Technology- Enabled Learning (TEL) - Computer-Supported Cooperative Work (CSCW), distributed work, and virtual teaming - Hybrid technology activities, such as scientific experiments, instrumentations, participatory design (PD) or simulations , robots, and game playing - Development of applications/content for non-traditional learning and support environments, including mentoring, role-playing, peer-to-peer, "teacherless" environments, low-cost and sustainable technologies (e.g. $100 laptop), and gerontechnology applications, among others. - Applications and tools for education from K-12 through higher education, system design by children, digital library and search environment for children Conference sessions will include invited talks, including one from Dr. Alan Kay (Viewpoints Research Institute), 2003 ACM Turing awards, one from Dr. Allison Druin, Human-Computer Interaction Lab, University of Maryland as well as formal paper presentations, hands-on workshops, informal "un-conference" and "lightning" sessions and social and sightseeing events. PAPER SUBMISSION GUIDELINES C5 2008 invites submissions of full papers in the following categories: - Theoretical papers - Case studies, experiments reports - 'Bringing theory into practice or practice into theory' papers focus on building a bridge between practices and theories in the fields of C5. Full papers must report original work that has not been previously published. Papers must present reports of significant work in research, development and applications with regards to one or more of the conference topics of interest. All submissions will be reviewed by a distinguished international program committee. A full paper with 8 page limit formatted in two columns and 10 point font should be submitted by the paper submission deadline. The papers are reviewed by the program comittee and authors will be notified about acceptance. Accepted authors have to submit a camera ready version of the full paper with 8 page limit by the camera-ready copy deadline. Accepted papers should be revised according to the review reports and the wording should be checked by a native English speaker. Papers should follow the formatting instructions provided by 8.5" x 11", Two-Column Format of "IEEE Computer Society Press - Proceedings Author Guidelines" (please refer to INFORMATION FOR AUTHORS in Conference Publishing Service). Submitted papers and camera-ready papers should be sent electronically through our online submission site (will be available soon). The PDF, Postscript and MS-WORD formats are acceptable. PUBLICATION OF THE PROCEEDINGS Preliminary version of the proceedings will be distributed during the conference. The formal version of the proceedings will be published by the IEEE Computer Society and sent to authors after the conference. For each accepted paper, at least one of the authors needs to attend the conference and give the presentation, otherwise the paper will not be included in the formal proceedings. IMPORTANT DATES Full paper submission: October 14, 2008 **Extended** Notification of acceptance: November 21,2008 Full paper camera-ready copies: December 15, 2008 ORGANIZING COMMITTEE Honorary Co-Chairs - Alan Kay, Viewpoints Research Institute, USA - Makoto Nagao, National Diet Library, Japan Advisory Chairs - Kim Rose, Viewpoints Research Institute, USA - Katsumi Tanaka, Kyoto University, Japan Conference Co-Chair - Benay Dara-Abrams, Kinnexxus inc., USA - Hajime Kita, Kyoto University, Japan Program Co-Chairs - Rieko Kadobayashi, National Institute of Information and Communications Technology (NICT), Japan - Rick McGeer, Hewlett-Packard Company, USA - Serge Stinckwich, Institut de Recherche pour le Developpement, Vietnam Local Arrangement Chair - Hajime Kita, Kyoto University, Japan Publicity and Publication Chair - Hideyuki Takada, Ritsumeikan University, Japan Program committee - Alec Dara-Abrams, Kinnexxus inc., USA - Sidney Fels, University of British Columbia, Canada - Takeshi Fujioka, Kyoto Municipal Horikawa Senior High School - Michael Haupt, Hasso Plattner Institute, Germany - Robert Hirschfeld, Hasso-Plattner-Institut Potsdam, Germany - Ton Kalker, HP Labs, USA - Shinichi Konomi, University of Tokyo, Japan - Tsuneo Jozen, Osaka Electro-Communication University, Japan - Julian Lombardi, Duke University, USA - Shinya Nakagawa, HP Labs, Japan - Yoshiki Ohshima, Viewpoints Research Institute, USA - Ian Piumarta, Viewpoints Research Institute, USA - Shin'ichi Ueshima, Kansai University, Japan - Serge Stinckwich, Institut de Recherche pour le Developpement, Vietnam - Kazutoshi Sumiya, University of Hyogo, Japan - Hiroyuki Tarumi, Kagawa University, Japan -- Hideyuki Takada, Ph.D Department of Computer Science College of Information Science and Engineering, Ritsumeikan University _______________________________________________ C5-09-committee mailing list C5-09-committee@cm.is.ritsumei.ac.jp http://www.cm.is.ritsumei.ac.jp/mailman/listinfo/c5-09-committee